Warcraft III resources & community, 2003–2006 · archived

Seijure Spellpack

not rated
Submitted by MobKingTrigger Enhanced701 downloads55 KB
Screenshot
Screenshot
A bunch of random spells that have strange effects.



Contains 15 Spells.
File Name
Seizure Spellpack..w3x
Author
MobKing 101
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Comments

14
What bugs?
wow... kool spells, but several bugs, and the leaks KILL
Mob, that doesn't apply to you. I said, "Use JASS loops IF YOU MUST".

Ok, but the reason I don't use Integer A loops anymore is because I heard that if there are 2 running at the same time, than the game crashes..


Doesn't on my computer but u can set it to a veriable instead of just using integer A or B u know
Had some useless triggers and a a few problems and bugs I found. Some of the spell's lagged really bad like the Nature sink spell where he splits into 4 people. A 3.5/5 from me.
ES, you know I can't use JASS, and on a side note, how did you like them? But thanks guys. And Asgard, the variables that I didn't use were from ideas that I had for a new spell that I never made, and I guess I jsut forgot to delete them.
Dude, what YOU just said is bullshit. There is only ONE integer A, and there will ALWAYS be just one integer A. Use JASS loops if you must loop...
?? Bullshit it just laggs if you use to many effects at the same time but this has nothing to do with Loop actions. Some of this spells are a bit laggy like this needles spell or this one where many medhivs appear to cast the same ability. But all in all I can see that you efforted work in it and it's not bad at all. 3.5/5 ...4/5 if you don't use the sinecless variables.
I Love It!!! 5/5!
color=Cyan]The whip is the thing to have im going to use it its realy stunning[/color] :shock:
Ok, but the reason I don't use Integer A loops anymore is because I heard that if there are 2 running at the same time, than the game crashes.

But for the player, you're right and I'll fix that if it really matters.
Ok this looks crazyBUT plz use Loop actions in yor triggers cause this way it really needs much space.
Don't use:
Unit - Create 1 Situate attack1 for Player 1 (Red) at ((Position of Casting_Unit[4]) offset by (Random real number between 50.00 and 300.00) towards ((Facing of Casting_Unit[4]) + 90.00) degrees) facing (Facing of (Triggering unit)) degrees


Better use:
Unit - Create 1 Situate attack1 for (Owner of (Triggering unit)) at ((Position of Casting_Unit[4]) offset by (Random real number between 50.00 and 300.00) towards ((Facing of Casting_Unit[4]) + 90.00) degrees) facing (Facing of (Triggering unit)) degrees


Cause otherwise this just works for player 1 what really would be sucky.

Ahh and don't use Variables if they are not needed.

Lol, i like insanity best. Only if it really did make them go crazy O.o.
None of them are multiinstancable, but with the way I made them, it would be quite unballanced if they were. My best work (not sure if it's good, just saying it's my best). Been working on it for about a month. Have fun.

Thanks. (And yes, I am aware that Seizure is spelt wrong.)