Warcraft III resources & community, 2003–2006 · archived

Jumping Spellpack

not rated
Submitted by Goliath the GodJASS Enhanced726 downloads31 KB
Screenshot
Screenshot
This spellpack contains 3 different `jump abilities`.



Leap, Circular Leap, Crush.



All spells made by Triggers.
File Name
Jumping Spellpack_by Dragonskull.w3x
Author
Dragonskull
Download

Comments

11
third, Crush ----- Good, but the anims are messed. Try making him raise his axe as he goes up, then bring it down as he goes down. Mbe add some eyecandy, like red numbers, when he hits?

I'll see about it. :P

fourth ----- Circular leap - WOW, its WAY off lol. again, grunt sucks for jumping. do the attack thing again

Yeah.. heheh, I noticed. Probably my formula. And it might be I'll find a better unit to show the jumps.

fifth ----- Leap - Again, anims suck. also, its good, but painfully slow.

Yeah, well - it's a while since I looked at it now.. but I've been working alot on speeding it up (can't remember what my problem was..) so I'll have to take another look at it.
hm... no animations... very unrealistic and ugly movements... 1/5 if notice that it's ur first spell
allright...

first, hi dragon :P

second, eww! 73h GUI is 73h suXorz!

oh, and

and jumping isn't really a 'nice thing' with wc3 as the units has no jump and land animations. But it's fun see some flying ground units from time to time.


not true... you just arent using anims right

(note that almost all of these, with the exception of the Blood Mage, Acolyte, and mbe the grunt, should be at a VERY slow anim speed)

Blood Mage --- Spell Channel

Grunt --- Attack

Rifleman --- Stand Ready

Raider --- Stand Victory

Troll Witch Doctor --- Stand Victory

Acolyte --- Stand Work Gold

Lich --- Spell

Mountain Giant --- Spell

Druid of the Claw --- Spell

Warden --- Spell Slam

Paladin --- Spell

Necromancer --- Stand Channel

---that is a random selection of 3 ground units per race. if u want more suggestions, name the unit and ill give u one---

third, Crush ----- Good, but the anims are messed. Try making him raise his axe as he goes up, then bring it down as he goes down. Mbe add some eyecandy, like red numbers, when he hits?

fourth ----- Circular leap - WOW, its WAY off lol. again, grunt sucks for jumping. do the attack thing again

fifth ----- Leap - Again, anims suck. also, its good, but painfully slow.
It's these spell ARE awesome. Speak correct english. Sorry about that lol i had to do that to someone.


Then build up your own sentences correctly aswell;
It should be:
Sorry about that, lol, I had to do that to someone.
Capital I is strict, and 'lol' should be locked out by commas.

Anyway, I would prefer if you kept you language-critics to somewhere else than my 'spell-thread', or at least add a little comment on the spellpack itself.
Thanks.
Lol these spells is awesome

It's these spell ARE awesome. Speak correct english. Sorry about that lol i had to do that to someone.
Yes indeed, I am Dragonskull.
Thanks for the comments guys. :)
Are you dragonskull? Because it says it was made by him. Anyways it seems like a good spell...
Lol these spells is awesome! i speciality like crush..
It is more like lord spells or dwarf spells ^^.
:P
Good work but I think in the leap spell is a little bug the caster unit take damage by every jump he do...


Yeah, I'm sorry about that, but with the first ability I made (Leap) I wanted it to be a little realistic. Since he jumps pretty high for a normal beeing it would hurt when he lands.. it was supposed to simulate that. But on teh other spells - which do more damage - it would kill the caster pretty quickly, so I made him invulnerable.
Anyways, if you don't want him to lose hp when leaping, just edit the 'Leap'-trigger adding:
Unit- Make Leap Invulnerable
After:
Unit- Pause Leap
And add:
Unit- Make Leap Vulnerable
Before:
Unit- Unpause Leap

And it should work fine. :)

Good Spells but I have seen so much jumpspells before :? but ok.

4/5
Leap-
The unit will jump forward 3 times in a row (no cancel option.) Each landing causes damage (editable of course)in a AoE (also editable), the caster will also take damage.

Circular Leap-
The unit will jump 8 times in a row (no cancel option) and damage nearby units on each landing. Will not take damage himself - because the spell renders him invulderable untill he's done.
Comment: The ring is not a ring, it's a '8-edged figure' and the unit will not land on the exact same spot as he started (adjustments needed.)

Crush-
Target an enemy unit, then the caster will jump into the air - where it will pause and focus for half a second - and land upon the target with a critical blow of damage to teh target. Caster is invulnerable while teh ability is active.


There are a few bugs, and jumping isn't really a 'nice thing' with wc3 as the units has no jump and land animations. But it's fun see some flying ground units from time to time.

This is my first spellpack, so don't expect this to be perfect 'aight? I'm not expecting any special treatment because it's my first, just wanted to tell you.

Ohh, and I want to thank blaazer for giving me the idea of this spell - I tested his spellpack which contained a jump spell and the idea just stroke me.

Anyways - about the 'Crush' spell, it will hit the target quite accurate, but it will look odd if you walk close up to the target and then cast the spell, you see, it wil make the caster go in circle(s) before he hit the target. I did it so that a even funnier event would occur - the caster would jump past the target and land somewhere else than the damage and effect apears.


Enjoy my spellpack! And give credits please.
You may very well use it as reference for your own 'jumping' abilities. :)