Warcraft III resources & community, 2003–2006 · archived

Psyco-Charm

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Submitted by Dr Super GoodJASS Enhanced153 downloads22 KB
Screenshot
Screenshot
Psyco-Charm is an AoE tempory charm that effects many units of diffrent players in an efffecent and leakless way.
File Name
Psyco-Charm.w3x
Author
Dr Super Good (DrSuperGood)
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Comments

16
I-think-i-have-no-idea-what-you-want-to-say. You doesont speak much, but you are saying nothing...

never mind...

how you want to use that ability?
That means use of dummy and casting some ability. I think you was talking about something better:)


No dummies needed. Less babbling random I-think-I-know-wc-jargon plz.
Can someone make a jetpack spell (without the jetpack model)? It would greatly help me work on my StarWars map. Boba Fett is too hard to create alone. :(
Can someone make a jetpack spell (without the jetpack model)? It would greatly help me work on my StarWars map. Boba Fett is too hard to create alone. :(
That means use of dummy and casting some ability. I think you was talking about something better:)
Ye; base ability off something with a buff, set duration of spell to 0 then add "remove specific buff" to the trigger at the end.
Kershbob: Thats fine its easy, but can you tell us how to do that?
I do not see an easy way of adding a buff to the units.
Only way I can think of is creating a dummy unit and getting it to cast a buff on the affected units then after the time removing the buff using triggers.

I might use that method for the buffs but before i do im going to do some test with buffs to understand how to controle them properly.
Your acting like it takes more that 5 seconds >_>
I dont specilize on buffs and such I mostly do trigger systems.

Ill look about how to add one in an easy way without adding too many functions to the spell causing lag in heavily triggered maps.
The buff's easy to add. Very easy. Especially for someone who can use JASS.
IT CAN NOT DISPLAY THE RIGHT AOE SIZE!
The AoE increases with spell level and hero int so that if you pick up an item that adds int, suddenly you get bigger AoE!

And the buff. . .
That would take extra work since the duration also varies on spell level and hero int.
I made mine with JASS...just in custom trigger format so it's less scary to the GUI friendly people.

I like this but it needs a buff and for the target area thingy to actually display the right AoE size.
Normaly people use GUI to make this I used jass.
And about it not being realy special. . . .
It has been requested alot so atleast I made a good version of it (unlike the multiple GUI versions).

My factory system is better but that I have not released publicly.
Well not very hard to do and has nothing special or better things then the others. Instead of the jass features like leakless and MUI.
Psyco-Charm is basicly an AoE charm that returns the units toi their owner after a certian time period has past.

This has already been seen in the spell section in under 100 posts but that one was leaky and not very good.

Orignaly made to help someone out I decided to perfect it so that its levelable and varies on stats.

Im awair the trigger running the spell is not named Psyco-Charm, this is due to it was made before I thought of the name Psyco-Charm.

Also this was to show that beginner spell maker who made the last one in the spell section how a spell should rather be.

P.S. - I know the Spell Info has a major typing error.
Should read - Psyco-Charm is an AoE tempory charm that affects many units of different players in an efficient and leakless way.