I do not see an easy way of adding a buff to the units. Only way I can think of is creating a dummy unit and getting it to cast a buff on the affected units then after the time removing the buff using triggers.
I might use that method for the buffs but before i do im going to do some test with buffs to understand how to controle them properly.
IT CAN NOT DISPLAY THE RIGHT AOE SIZE! The AoE increases with spell level and hero int so that if you pick up an item that adds int, suddenly you get bigger AoE!
And the buff. . . That would take extra work since the duration also varies on spell level and hero int.
Normaly people use GUI to make this I used jass. And about it not being realy special. . . . It has been requested alot so atleast I made a good version of it (unlike the multiple GUI versions).
My factory system is better but that I have not released publicly.
Psyco-Charm is basicly an AoE charm that returns the units toi their owner after a certian time period has past.
This has already been seen in the spell section in under 100 posts but that one was leaky and not very good.
Orignaly made to help someone out I decided to perfect it so that its levelable and varies on stats.
Im awair the trigger running the spell is not named Psyco-Charm, this is due to it was made before I thought of the name Psyco-Charm.
Also this was to show that beginner spell maker who made the last one in the spell section how a spell should rather be.
P.S. - I know the Spell Info has a major typing error. Should read - Psyco-Charm is an AoE tempory charm that affects many units of different players in an efficient and leakless way.