Warcraft III resources & community, 2003–2006 · archived

GUI Equipment System

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Submitted by 10111213141516Systems468 downloads165 KB
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GUI Equipment System.w3x
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10111213141516
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I have been gone for awhile so there hasn't been an update, sorry about that. To let you know if you read the posts you would find out who made the idea :P . The update was halted when i ran into a armor adding problem, i tried to use GUI to do it but became to hard, so i moved to JASS, and solved it. And from that i figured how to add with GUI. The method found was the BounsMod (Is aswome)....but there is one thing, it adds about....ummmm.....around 50 more spells :shock: sooooo, i would like opions. So this is a public vote.

1. Old version were you have a spell for each addition
2. Use the BonusMod (JASS)
3. Use the hard GUI way (Same as BonusMod, but in GUI :roll: )
4. Other

So just post the number, and why you think it is a good choise. I am asking because i dont know if the change from GUI to JASS would make some people angry :wink: *GUI Users* :wink: . I hope for some responces soon.
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|-=Edit=-|> Also you may put number and ask for more information of the choise.
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Maybe you should mention who you infact got the original idea from?.. :P
Thank you, but remember this wasnt my idea, it is a GUI (and better) verson of a JASS system. There will be an update soon.
I have two words for you: "Holy s**t". This is posibly the best system I have ever seen, on this site or any other. Most inventory systems I have seen use the multiboard to keep track of what items are being used, but the multiboard isn't always so reliable. This works perfectly. 5/5 my friend.
I can add your attachment thing if u need it.
5/5 this will be perfect for my rpg. I have one ? though, how could i add an attachment model to the equipment? so if i equipt a sword i get a sword model?
if you remove the locals you wont need it, thou as mentioned before you still have a group leak in Set Up.
to fix it:
Set TempGroup = (Units in (Entire map) matching ((Level of Equipment for (Matching unit)) Greater than 0))
Unit Group - Pick every unit in TempGroup and do (Actions)
Actions::::::
...
...
Custom Script: call DestroyGroup(udg_TempGroup)

I never payed attention to leaks (neva lernt bout em) so how do I know were da leak is.
no I tried removing it and it works fine, thou it's probably more efficient using a variable anyway.

problem with the local is that it is currently leaking
The local is needed, try removing it and changing the things to casting or hero manipulating and you will see that it does not work without the local.
You got a group leak in "Set Up", else then that it seems fine except GUI makes it too hard(time consuming) to add items :/
There also seems like you dont need a local, the system would work fine anyway.
Yes, as said inside the map, I did not create this system. I only made it into GUI for the weakminded.
hmmm im sorry if im wrong but i have tested the last version of your equipment system and if u equip the items they dont give the bonuses they promise to add...
for example i equip an armor and i dont get any armor bonus..

maybe u havent add one just as a template ...

i will dl this version and ill look a bit oer it but still a nice system... btw is it a modded ver from thunder_eye'e equipment system? seems to be...

anyway great work... keep it on!
Update: Now you can make an item add damage, armor, and 1 ability.
Yes it would
Uh, wouldn't it be just one order-id for each type of equipment?
It has the disadvantage of not letting you use a lot of abilities in the hero. For example if you equip diamond ring and try to cast Avatar that would conflict.

How bing can the cost of easy to use interface be, darn we still need another alternative.

Besides of having to create 2 extra abilities per equipable item
...
Oh dear, I don't like the update at all.
You Remove and Add all the "Items" (Abilities) at equipping and unequipping?
Imagine a RPG with 500 Items...
Looping through 500 abilities twice could be bothersome.
Also, there are two slight unit-handle leaks where you set the overlapped "local units".
Update: I made it so now you only have to edit 1 trigger to make your equipment. Added lots of variables.
Beautiful.. :)
I love it mate.. .really good job. :)
This...this one...
Sheer haxage!!!
Oh, that means in human words:
WoW...very creative!
But, like hirush said, it's not too flexibel.
What you could do is:
- To specify each type of equipment with some stats.
Like, you could give each type a certain amount of "Hitpoints", which will be checked on use.
Maybe for boots 100000, for bracelet 150000 and so on.
And if the life of ItemBeingManipulated is 100000, then you will know it's boots.


Thanks, I will try my best to shorten up the codes and add more options
I just feel to login and say "GREAT JOB" :D
Tried your equipment system and absoutely loved it.

The layout is easy to navigate through effortlessly. Lot of options to play with, armor, shield, ring, amulet, bracelet and boots etc total 11 slots !!! What more could you ask for?! This is perfect for RPG map !!!
But the disadvantage in your system is inviting really long gui codes when the need for new items arise. btw, also make your system do a class check for equipment items if possible (I know it's doable but I couldn't imagine the long a$$ codes gonna be). If you could work on your system and make it more flexible like some other systems, this equipment system gonna shine :D


Keep up the great work :wink:
Sorry about the "No Descrip" or Pic thing, I didnt have much time.

Ok, this is an equipment system which uses spellbooks to hold the current stuff that the unit is wearing. It a GUI version of another system.

Pros
-MUI
-Easier for most people to use

Cons
-GUI
-Long triggers