Okay, you have GREAT concepts, I'll give you that.
But there are just a few problems with your spells, and I'll list them below - maybe you'll bother to read this and fix them
Infernal Guard - I don't know what happened, but when I cast it, three infernals were spawned instead of 2 and one of them started attacking the allied towers. Also, the Infernals get stuck in terrain when they spin around the hero.
Pitfall - Not much of a problem here. It's just that when the pit closes, it is very abrupt.
Impaled Charge - Sometimes the dead units die in the air and their corpses stay there, and sometimes the units remain in the air and begin to attack.
Dark Flurry - Good spell, just fix the timing for when the archer jumps into the air (bit too slow) and I think it will be good. Have you tested this spell with Web? Might make some bugs.
Doppleganger - Not much of a problem here either. Just the timing, the duplication is a bit too slow for the spell to be effective.
Goblin Airstrike - It seems redundant to have the AoE selector area, and the first Sapper doesn't explode. Good job on it though.
So that's all, just fix a few memory leaks. I really don't want to make it seem like your spells totally blew, because they don't. They are very good concepts and could be really good with a few fixes - and I don't see any problem with Adrenalin Rush . - .