Warcraft III resources & community, 2003–2006 · archived

9 Original Spells

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Submitted by kingofJasonsTrigger Enhanced787 downloads90 KB
Screenshot
Screenshot
No theme at all, just some wicked ideas i had that i wanted to become a sorta reality.Spell info? Check in the comments. They are done in GUI to be noob friendly. Enjoy and tell me what u think.
File Name
kingofJason's Spellpack.w3x
Author
kingofJasons
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Comments

8
Yea these spells are awesome especially dive bomb was a very nice and creativ idea. But the infernos need the locust ability.

Even 5/5 from me
i liked um all

pretty cool

jsut the lag inssues... lol

gj thoguh :)
Great ideas. Dive bomb fucking pwns.
thx guys for your comments, I know i got a lot of work to do if i were to make all these spells work perfect. I may re-submit this map all in JASS which I am trying to learn but havent had the time to. (If JASS is all its cracked to be)

Thx Anything for the bug report I wont fix them right now. Ill try to when i learn JASS later.
Okay, you have GREAT concepts, I'll give you that.

But there are just a few problems with your spells, and I'll list them below - maybe you'll bother to read this and fix them :)

Infernal Guard - I don't know what happened, but when I cast it, three infernals were spawned instead of 2 and one of them started attacking the allied towers. Also, the Infernals get stuck in terrain when they spin around the hero.

Pitfall - Not much of a problem here. It's just that when the pit closes, it is very abrupt.

Impaled Charge - Sometimes the dead units die in the air and their corpses stay there, and sometimes the units remain in the air and begin to attack.

Dark Flurry - Good spell, just fix the timing for when the archer jumps into the air (bit too slow) and I think it will be good. Have you tested this spell with Web? Might make some bugs.

Doppleganger - Not much of a problem here either. Just the timing, the duplication is a bit too slow for the spell to be effective.

Goblin Airstrike - It seems redundant to have the AoE selector area, and the first Sapper doesn't explode. Good job on it though.

So that's all, just fix a few memory leaks. I really don't want to make it seem like your spells totally blew, because they don't. They are very good concepts and could be really good with a few fixes - and I don't see any problem with Adrenalin Rush . - .
Some nifty ideas, but the only one i liked was divebomb. Lucky for you, i liked it a lot. Kudos on the spells man; just keep working on the effects and timing a bit miore to make things a little more realistic.
Spells were very interesting and original, really liked them, you do however need to clean up a lot of the memory leaks.


k heres a brief description of the spells....

Infernal Guard - Summons 2 spinning infernals around you that circle and gaurd you

Pogostick - lol the Tauren bounces around on his axe like a pogostick everytime he lands his bounce it does a warstomp and damages (moves in a semicircle)

Adrenalin Rush - The blademaster gains momentum and smashes his opponents to the ground so hard it makes them fly up and he smashes them back down again multiple times over and over (haha i love this 1)

Dive Bomb - Summons a Dragon (or u can switch to w/e) which u ride on. It flys up high then performs a charge to the ground with you on its back damaging all units in area

Pitfall - Summons a pit gradually sinking which disrupts the ground sending spikes out in the pit

Impaled Charge - like an enhanced Impale, it casts impale then charges after the impales knocking units back into the air (still may have some bugs)

Dark Flurry - Like enhanced cluster rockets has an attacking looping and area damage added as well as air time (Credits to JetFangInferno for his NetherStrike model)

Doppleganger - Creates a stationary circle of duplicates witch attack any unit nearby

Goblin Airstrike - I just had to make this spell. A flare summons an airship to bomb the aproximate postion with goblin sapper bombs.

Sidenotes - I coulda been a fag and put spells in numerous different maps but i jammed em all in 1
- Sry bout screenie i tried fitting all the spells in action pics but they were too small cause too many, plus im not the greatest photoshop person.
-Easiest spell to make Pitfall
-Hardest to make, Infernal Guard
-Most modified,(i tried so many times to perfect and its still not perfect), Adrenalin Smash
Thats It! tell me what u think.