Warcraft III resources & community, 2003–2006 · archived

Leaping Attack Spell Done in GUI

not rated
Submitted by DurotarLordTrigger Enhanced374 downloads22 KB
Screenshot
Screenshot
This is your average leaping attack spell except with one large difference: it is done completely in GUI. This spell is multinstancable (1 unit per player can use it at a time) and has 1 very small leak in it that causes less lag than the variable required
File Name
Leaping Strike.w3x
Author
DurotarLord
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Comments

10
thats odd. im not sure what to do about that cause ive never seen it happen before... hmmm
can u tell me how to fix this? when i imported everything into my map triggers variables abilities and etc ,then i make another hero use it (i simply gave that hero the skill) most of the time when i use it near some unperfectly flat land, my hero will go up like normally then have a slow and continuous glide and it glitches up. sry was that too long of one SenTenCe? but when i tryed your map it was good 4/5
This Spell is Great, Good job :)
come on this things been downloaded 114 times! anyone got any feadback?
im still not 100% sure wat u mean by the second jump, but i THINK i get wat ur saying. however, since im still not 100% sure i couldnt tell u if i could or couldnt (i cant with my current jump though because it pauses the unit for the jump)
Fist: by "mid air" jump, i mean a second jump while they're still in the first one. (hint: give them a 0 second casting time)

Second; i wasn't insulting your arc; in fact i haven't seen your map yet ( i will soon enough to see) i was just adding that in, because most people use a triangle system, by which you simply raise and lower the target with some slight changes to make it look realistic. The arc gives an equally crisp movement, but it's all based on one formula so it's easy to set up. But as of right now, i dunno if you're using an arc or triangle system, although both work fine depending on how well they are triggered.
define "mid air" jump

Edit: Btw, wats bad about my arc?
well you obviously haven't seen any of my maps. One of my old ones had a jump spell that was done entirely in .GUI and had a perfect arc thanks to a self-made formula (granted the effect had already been acheived by many others). It wasn't multiinstanceable but it was also done about 1.5 years ago before i was able to do that. Now i could make it work for any amount of units if i wanted, but that's not the point. DL my newest map; in it is a knockback that uses the "jump" system, and it works for multple units at a time. But yeah, like Cool Joe said, jumping isn't anything wonderful as it used to be when first introduced. BTW, now that you've done this, can you trigger a mid air jump? another spell i'm working on.

well wat makes this special (because ya like u said theres already tons out there) is that its done entierly in GUI and not JASS, i don think anyones done that before (at least not that ive seen).
HEY would you look at that... another leap spell, sorry, im sure its a good spell, but so many ppl have made leap spells, unless this one makes you leap to multiple ppl, chop off their nuts, wistle dixy and do the mexican hat dance, its not that great. no offence