very good spell pack!
on the first glance we have three visually stunning spells (the sword spirit spell is kinda lame) that make a good use of the great model. i especially liked the usage of the purple ziggurat missile which gave spells a perfect anime look (think muro hasegawa from ONI).
dark leap is by far the best leap/jump spell i've seen. the only thing i dislike is the fact that he ends the jump in a stand animation for a moment or two which looks out of place. he should either be in stand ready animation (maybe a bit reduced in size (model scaled down for a second) or partly lowered into the ground) or be frozen in one of the final frames of spell slam animation for a short time...
i like the rush, although i don't think it does what is says it does.
the ultimate ability (cross slash) is conceived badly - by the time illusions collide, all the creeps are long gone since the hero is not a valid target for them anymore... my recomendation: leave the hero vulnerable and visible (or transparent if you wish) and give him 200 armor for 2 seconds so that he receives minimal damage while the ilussions do the thingy...
eitherway, great job man!
on the first glance we have three visually stunning spells (the sword spirit spell is kinda lame) that make a good use of the great model. i especially liked the usage of the purple ziggurat missile which gave spells a perfect anime look (think muro hasegawa from ONI).
dark leap is by far the best leap/jump spell i've seen. the only thing i dislike is the fact that he ends the jump in a stand animation for a moment or two which looks out of place. he should either be in stand ready animation (maybe a bit reduced in size (model scaled down for a second) or partly lowered into the ground) or be frozen in one of the final frames of spell slam animation for a short time...
i like the rush, although i don't think it does what is says it does.
the ultimate ability (cross slash) is conceived badly - by the time illusions collide, all the creeps are long gone since the hero is not a valid target for them anymore... my recomendation: leave the hero vulnerable and visible (or transparent if you wish) and give him 200 armor for 2 seconds so that he receives minimal damage while the ilussions do the thingy...
eitherway, great job man!
