Warcraft III resources & community, 2003–2006 · archived

Blade-Spellpack

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Submitted by Kernel Dr.Volt_ageTrigger Enhanced703 downloads26 KB
Screenshot
Screenshot
Spells- Bladestrike

- Thunderblade

- Massacre

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PLEASE give credit if u use one or more of these spells in your map
File Name
Spellpack-Blades.w3x
Author
Kernel Dr.Volt_age
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Comments

17
too many effects its bit lagggggggggggggggy
its based on the chain lightning spell
just look in the object editor and you will see how i did it if you need some help just tell me or e mail me on [email protected]
I must know wut is thunder blade spell absed off of? also how does it work? Because i can target a unit and if i do he is hit with a mana burn effect, but i can also not target any1 and it does everything the same except no aman burn effect hehe i wanna know cause it might minorly effect how i map edit :P BTW spells 3.5/5
cool but lots o loopholes.
Thanx Mob King :D
cioby what did you mean with : Oh , now everything is clear to me
Oh , now everything is clear to me :D:D
Let's say the variable name is Loc1

call RemoveLocation (udg_Loc1)

And if it's an array;

call RemoveLocation (usg_Loc1[0])

And you can delete Unit Groups with this.

call DestroyGroup (udg_UnitGroup[0])

AND, you can delete unit variables with

set udg_UNIT = null
ok thanx
but what is the correct custom script then and why should i change it like he wrote ???
the custom scrip witch he gave is wrong, it will not work
Position = Position of casting unit (usually) , Remove with custom script : call RemoveLocation(udg_(position variable name)) , and i think he is refering to special effects for all the spells that you ever make
please explain some things to me (the things in the bracket) and tell me in wich spell should i make this: Set Victim = NO unit (and why?)
Set Position[1] .... (Choose your position) (?????)
Create at the position an unit.
delete the position with a custom script:
call RemoveLocation(udg_Position[1])
Always destroy special effects, they can cause heavy lag. (in wich spell ?)
oh and i found an effect error on Bladestrike:
the blood on the victim shows before any of the illusions or the caster attack it lol :lol:
thanx for those comments i am sure u guys helped me a lot i will triy to fix the errors and submit the map
thanks again for help :D
You could use -hide unit action when casting masacre
dont ever pause the casting unit to make a spell
thats my only advice
Your spells are pretty good but yes like cioby said, bugged :(
A bug I found is with Bladestrike.
-> I was possible to click on the blademaster meanwhile it has the crow form ability.
-> I could use crow form.
Same with Massacre.
And I guess that cioby means also to fix the leaks.
like:
Set Victim = NO unit
The position leak overtime, fix them.
When creating an unit:
First:
Set Position[1] .... (Choose your position)
Create at the position an unit.
delete the position with a custom script:
call RemoveLocation(udg_Position[1])
Always destroy special effects, they can cause heavy lag.
Thats it I think. I hope I could help u with this.
???? how? a have tested them many times
please tell me how they are bugged PLEASE!!! :!: :!:
Man , you should work a lot more on your spells before uploading them , these are heavily bugged , but i like the ideeas :D