Warcraft III resources & community, 2003–2006 · archived
Necromancer Spellpack
not rated
Submitted by Asgard_RagnaTrigger Enhanced1,273 downloads21 KB
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In my opinion this is the best spellpack i ever made. It has no special effects or stuff and its not very complicated but has usefull things in my opinion.
iu think this spells are preaty cool just i dont know how to import Spiteful Spirit I intend to use that spell in my map... So if can anyone help with that
Ye i thought about the balance things but i think its not that hard to compare it for your own map. About the life steel thing, I think everybody has another imagination of useful or not. But thanks for your critics.
Interesting spell pack but is a bit over powered and gives minimal balence support. The +30 mana per cast for life steal is the worst of all spells. Since +30 mana is fixed and and significently add cost to cheaper spells thus if used in a map would cause ballence issues since the life stolen is a bit little compared to the increase in cost.
It would have been better if it was. . . This Necromancer looses 10%,15%,20% more Mana per spellcast, but everytime he casts a spell he drains 20%,40%,60% of the spell cost life from nerby units.
Maybe somebody is dissapointed but I made these spells for these people which want to make a normal map with not to flashy spells which maybe would lagg.
Necrotic Gaze: This Necromancer looses extra Mana per spellcast, but everytime he casts a spell he drains life from nerby units.
Psychik Ghost: If the target get's attacked, the unit recives extra damage.
Spiteful Ghost: If the target attacks or casts an ability it will recive damage to himself and every nerby friendly units.
Death Aura: If a unit dies you have a chance of 30 % that the corp of the dying unit explodes. Explosion deals 150 damage.