Warcraft III resources & community, 2003–2006 · archived

Necromancer Spellpack

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Submitted by Asgard_RagnaTrigger Enhanced1,273 downloads21 KB
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Screenshot
In my opinion this is the best spellpack i ever made. It has no special effects or stuff and its not very complicated but has usefull things in my opinion.



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File Name
Necromancer Spellpack.w3x
Author
Asgard_Ragna
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Comments

12
We'll since i can see there is just 1 passive ability oO
We'll since i can see there is just 1 passive ability oO
Think if u switched one of the passive abilities with a spell it would be better...
Interesting style of spells
iu think this spells are preaty cool
just i dont know how to import Spiteful Spirit
I intend to use that spell in my map...
So if can anyone help with that
Yap even if not all are exactly like.
were these meant to be from guild wars?
mhh thats not really a constructive critism, plz say whats wrong and not just that it sucks.
Uh, stick with the cinematic part, that's your speciality.
I don't like the spells, to be honest.
Ye i thought about the balance things but i think its not that hard to compare it for your own map. About the life steel thing, I think everybody has another imagination of useful or not. But thanks for your critics.
Interesting spell pack but is a bit over powered and gives minimal balence support.
The +30 mana per cast for life steal is the worst of all spells.
Since +30 mana is fixed and and significently add cost to cheaper spells thus if used in a map would cause ballence issues since the life stolen is a bit little compared to the increase in cost.

It would have been better if it was. . .
This Necromancer looses 10%,15%,20% more Mana per spellcast, but everytime he casts a spell he drains 20%,40%,60% of the spell cost life from nerby units.

But next to that theses spells are reasnoable.
Maybe somebody is dissapointed but I made these spells for these people which want to make a normal map with not to flashy spells which maybe would lagg.


Necrotic Gaze: This Necromancer looses extra Mana per spellcast, but everytime he casts a spell he drains life from nerby units.

Psychik Ghost: If the target get's attacked, the unit recives extra damage.

Spiteful Ghost: If the target attacks or casts an ability it will recive damage to himself and every nerby friendly units.

Death Aura: If a unit dies you have a chance of 30 % that the corp of the dying unit explodes. Explosion deals 150 damage.