1-) I Start Map 2-) I use a few spells.. My Game Lagged. 3-) I use another spells.. My Game Lagggeed. 4-) I Used some chosen spells.. My Pc Dead.. 5-) This spells set just can be a Tutorial. For to learning spell coordinating...
Is it converted to JASS or it's just GUI format. If it's jass i'll have a very hard time using the spells in the WE. Anyway, still a very good spellpack 5/5
Some of these spells are really good and some of them suck and some dont even work! Maybe u should check that spell where all these shockwaves appear because it doesnt do any damage 4/5 gj
Well.. I've just tested this (unless some spells, because when I used Sidewinder Beams I had to close the game ), and I didn't like some of them.
The one I remember the name is Ghosts of the Past, and I liked it
I didn't open it in WE, but if you used 'FORs' with waits inside, tri to use timers instead, it does not have a limit of time (you can make a timer that expires every 0.01 second, while a Wait has a 0.1 time limit,I think).
But ideas are what we need! Get the best ones you liked and improve it! You have a lot of new ideas!
Im a bit confused, i dont usally download spells, only models, this is one of my first spells, after i upload it from here and then after all the export import blahblah, when i have the map open, how do i get the spell to my map with out deleting all my triggers ?
Well I'm sorry that alot of people didn't like it, and to be honest, you're making me realize that it's not that great...seriously... But I don't really want to delete it becasue I worked so hard on it.
what are you talking about !?!, pritty much all of these spells are awsome, dont listen to the other guys. 4.5/5 ! cant wait to see what you make next !
I don't know for what they are for else than cinematics, mainly spells are for multiplayer maps you play with others in the battle.net. But you can't use them in these maps because they are pretty laggy and take to long to cast. Maybe for RPG, but not more. All in all some are nice, some are bad, the lagfact is mostly there, so you get 3,5/5
MobKing sorry i forgot to comment it on this site This is fantaaastiiiic! 100/5! And to the other guys.. or shall i call you annoying girls? Don't understimate him man! shut up this is a fantastic work man! you just comment it bad because of you are jalous! seriously, if you do not have any good things to say.. then.. SHUT UP! (good work MobKing cya)
Well I'm sorry that alot of people didn't like it, and to be honest, you're making me realize that it's not that great...seriously... But I don't really want to delete it becasue I worked so hard on it.
Well, 2/5, because I can only say 5-6 spells, that are unique. Next time, go for quality and not quantity... BUT not at the cost of playabality. I mean the VERY serious lag issues.
I don't know why the lightning doesn't disapear, becasue I set variables specifically for that lightning. For the Spiral Staircase thing; I've goten such conflicting comments on that subject. For previous spells of mine and other people, some people say that pausing the unit is bad, and some say that the unit shouldn't be able to move aroun, so that's a lose-lose situation.
"Eternal Prison", when destroyed , the chain effect doesnt go away.
'Spiral Staircase' - Hero is movable making the spell screwed up when he moves.
Targeting Sun BEam - Better have this one on timer because if you miss your target or can't find it then it will be going for ever, or maybe Esc to stop it.
Ok I'll start with UnMi. Most of the spells I put the lag warnings on don't lag for me, I just thought they might for other people.
To Livender, I don't really know what to say exept sorry that you didn't like them...
To PurplePoot, I did what I could to remove leaks, like I used Custom Script for everything, so I don't really know what happened. And for the Sidewinder Beams thing, doesn't that happen to everything that you cast on the side of the map? And about 90% of them didn't lag for me, so sorry.
To GonePostal; I don't really know what you mean by make Chain Pull cleaner, I'll try to make Falling Tower faster, I don't know how to make sidewinder beams un-laggy, and I'll make Spiral Staircase do damage.
To Peon-A-Branch, these are spells, not models...
And to Claud, please don't comment on my spells. We all know you don't like me, but it doesn't mean you have to harass me at every chance you get. I don't care what you think at all becasue I know it's guna automatically be bad, so until you drop this pointless beef that you have with me, don't comment on my spells.
Hi, good job on attempting something so huge; however, I'm not going to give you 5/5 automatically. I think there are some good spells here, some funny spells and some really bad ones. A few I liked were Exploding Slime Cannon, Lightning Implosion, Chain Pull, and several others.
But some of the spells that I though had potential but didn't come through were: Chain Pull - It could have been a little cleaner Sidewinder Beams - Laggy but nifty Falling Tower - A bit slow Spiral Staircase - Cool but needs to do something
So after having looked at all the spells, I have decided to give you 28/40. As Div said, you should take a couple of your favourite spells and polish them. Keep it up
BTW. are you sure these dont leak ( i havent looked at the trigs, but i assume they probably do from the fact i had to restart my computer to quit the game. )
honestly, most of em dont really do nething new, and there are a ton of bugs ( eg. Sidewinder Beams cast on the side of the map makes the sides of the map covered in purple balls... )
Please, please don't make any spells again where you already know that it will lag. Really, I mean, that's the same as a "Warning, this spell does not work yet".
Wow 40 spells awesum!! I liked ghosts of the past and I liked the Prison thing cause i thought it was a good idea -as for bugs...only little things I could tell u but wouldnt be worth your time to fix cause they work well anyway
gl in school, I started the day you submitted this
Thanks for your comments, guys, and i'm glad you like them. No one has asked me to make anything in particular, adn I havn't gotten any requests on what to make, so I make things that are fun and that I like doing. And I do work hard on these. It took me all summer to make these (although I wasn't working on it all the time, that's a while.)
hmm, i liked them, but they're just cinematic spells... i think u should pick some of them and work hard over their effects, cos the cinematic part is really good, but they're pretty much the same
Hey guys. This has a been a long project of mine. This is a BETA version, and I know there ARE bugs, but I don't what they are, but I know you guys are guna find them. Tell me any bugs you find so i can fix them. They may have goten a bit lazy near the end, but my school starts tomorrow and this is really the last day I have to finish this. There is one "bug"; if you can it that; that happens with all the heros. Because I use one variable array for each hero (I.E MultiUnit1 aray, MultiUnit2 aray .ect), if you use two spells from the same hero at the same time, the variables get mixed up and screws the spells up.