Warcraft III resources & community, 2003–2006 · archived
Ragnarok v. 2.0
★ 3.4 / 5 (10)
Submitted by The_RavenTrigger Enhanced458 downloads68 KB
Screenshot
Upgrades all of your Peasants to Militia and teleports all of your units to the target point of the ability. A 5 minute timer is started, and when it expires, the team with the most kills will win.
i really like dis spell, but unfortunately the game crash down during the process of the spell! Well, i experience dis problem, dunno anyone else...? Plz help, i really dont want 2 delete it! i'm using patch 1.16.
First, I would appreciate if you would rate my spells on their quality, not on how much they are like another game.
Second, I don't play Ragnarok! The name of this spell comes from Norse mythology! Ragnarok is the end of the world!
Third, while following the basic idea of ending the world/game, I took great liberties on how this would happen. Norse mythology says nothing about lightning, meteors, or tornados. It also does not say that the faction with the most kills will survive. But this spell wouldn't be much fun if everybody lost, would it?
In conclusion, I would like you to, in the future, rate spells on their individual quality, not on how you think they should be, based on another game you played. If I made all of my spells based on other games, then, they wouldn't be very original, would they?
I’m surprised at how long this spell took me; all of the triggering is relatively simple. It’s probably very buggy, but…
Anyways, here’s what it does: 1) Given to the first hero to reach level 10. 2) All of the casting player's units are teleported to the target of the ability. 3) All peasants are permanently converted into militia. Peasants can no longer be trained. 4) Random disasters that damage all units within range are spawned: a) Lightning b) Meteors c) Tornados 6) At the end of the countdown, the player with the most kills wins. 7) All corpses are raised as Neutral Hostile skeletal warriors.