Warcraft III resources & community, 2003–2006 · archived

Fever v. 3.0

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Submitted by The_RavenJASS Enhanced290 downloads43 KB
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Exposes the target unit to a fever, reducing its movement speed and health. Any units near the infected unit have a chance of catching the disease. After a period of time, the unit will go to sleep and awaken to find itself rid of the disease.
File Name
Fever v. 3.0.w3x
Author
The_Raven
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Comments

8
that spell no workkkkkkkkkkkkkkkkkkkkkkkkk
Noticed that when the unit is recovered, There are still Icons next to the status line in the unit display and they don't seem to go away ever. Sometimes there is one icon and sometimes two. One says command aura and the other says tool tip missing. Cool spell though.
I’m remaking all of my old spells. I fixed several bugs, changed the balance, and completely reworked the triggers using JASS.

~The_Raven
I'm not sure I totally understand problem 3). You are saying that if you make it non-dispellable the buff icon will still disappear as if it was dispelled? I'm a little confused about the situation. If the spell uses a dummy spell based on disease cloud it shouldn't cause problems should it? Can we just have a single Fever buff icon happening the whole time the unit is sick? Even when recovering.
1) I'll implement your Wander idea; It'll be easy.
2) Yes.
3) The problem with making it non-disspellable is that even if I remove the function that orders it to begin recovering when disspelled, the buff on the unit will still have disappeared. Should I remove the buff altogether?

~The_Raven
I got a better idea for how to make the feverish unit act eratic. Rather than add the wander ability, use triggers to tell the unit to randomly move to a nearby point every time your trigger fires. A little more work but that will be a much better effect. Will I have to add the health recovery myself? And is Fever still dispellable? It shouldn't be.
Updated:
1) The target unit now looses health by percent.
2) The target unit can now attack.
3) Recovering now shows up as a positive buff.
4) Recovering units are now vulnerable.

~The_Raven
Another spell idea from Lomacar:
http://www.wc3sear.ch/viewtopic.php?t=2166

Note that this is a little different from the spell described in the post. Might be a little buggy, but if you post about it, I’ll try to fix them.

Known Bug List:
1) Targeted units will still be able to move, attack, and cast abilities when owned by an actual player. This does not affect unit owned by Neutral players.
2) Recovering shows up as a negative buff.

~The_Raven