Warcraft III resources & community, 2003–2006 · archived

Double Attack Projectiles

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Submitted by Arksword(sv)Trigger Enhanced354 downloads44 KB
Screenshot
Screenshot
How to make it look like a unit is shooting two projectiles at a single target, while he is really only shooting 1.
File Name
Double Attack Projectiles.w3x
Author
Arksword(sv)
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Comments

11
good looks funny when changing projectiles to gyrocopter machine gun thingys lol
Well for the damage, the normal attacking projectile does the damage, but I could make the second projectile do damage if I wanted, using Vexorian's damage function.
So this actully does damage twice?
they just see the readme in my file (That they must download to use my caster system) and done.
kk it's deleted.
BTW, this ain't exactly a spell, but I didn't really know where to put it, and I thought some people might have found it useful. Maybe you should remake this Vexorian, because I have no idea how to do Jass, and change the custom script so the second Z impact is the unit's flying height and so on. If you made it, it would be 10 times better probably.
It is all right as long as you delete it before releasing the map, the reason of this is that with the readme there people will try to implement the caster system from that map, without seeing the official map that has the variables trigger and the newest version
Wow! Barrage hits separate units!!! This attacks a single unit with two damn projectiles. Did you fools even DL this? Download be4 you criticize. Dang.

I put the read me because I wanted to look at the functions...sry Vex :-(
Barrage,

And please for the god's sake, read the readme, you shouldn't include it with your map!
How so? This way wasn't very hard.
Lol, could've been done easier I believe!
The reason I made this was I read in a forum of how somebody noticed the trolls dudes animation, but only throwing one axe, so I did something about it. Don't know who said it though...
Thanks to Vexorian once again for his Caster System functions...*talks in a whisper* hes a genius
Anyways there's only a few minor problems..
-If a unit moves and he is attacked by a unit that has double shooting, the second missile will miss him totally, but then again, single missiles that arn't homing do that too :lol:
-If a unit has a flying height, the missile will probably go below him, the Z-2 is only 100. I tried fixing it by using a variable in the function but I got compile errors so I said "screw it!"
-If the attacker is on a hill, or near terrain changes like a wall going up, the missile will start and end higher or lower.
-If the attacker picks up an item that changes his attack speed then the timing may mess up. BTW, I made a berserk ability, but matched it up the timing so it works perfectly.
Other than that, it looks pretty good, and I'm pretty proud of my work. :)
BTW, If you use this please give me some credit, BUT GIVE VEXORIAN MOST OF IT!