Warcraft III resources & community, 2003–2006 · archived

Charge v. 1.0

not rated
Submitted by The_RavenTrigger Enhanced617 downloads45 KB
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Causes the casting hero to charge at the target unit, knocking it backwards, stunning it for 6 seconds, and dealing 400 damage. All units near the target unit when it is being thrown back will be stunned for 3 seconds and take moderate damage.
File Name
Charge v. 1.0.w3x
Author
The_Raven
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Comments

5
If you charge the same unit twice, the second time it only stuns the units. It does not do any damage or move the unit back.

edit: i just disabled the trigger that turns off collision for charge targets and it works fine for me. However it doesn't look very realistic how the unit just slides along the cliff.
Yah, but if I saw somebody charging at me with a big axe and a shield, riding a horse, I'd move and let him fall off the cliff :wink: . Anyhoo, make regions where there is water or cliff. Next, make a trigger, when unit enters region, unit classification not equal to flying, move unit instantly to position of triggering unit offset by # (make sure it's more than the looped distance they are moved)towards *facing of triggering unit* (the reason I say facing of triggering unit is whenever I do a trigger where a unit slides, I make sure before he slides, he faces the casting unit, OR, take the facing of the casting unit, add 180 to that, then store it as a variable!)
Problem Fixed :)
I realized that that problem might occur, but there is no way to fix it that I know of. Also, in real life, if a unit were charged into, wouldn't it go flying into the water or off a cliff?

~The_Raven
I found a nice, juicy, problem with the spell. If you cast it while the enemy is right next to water, or a cliff, or any change in the terrain, he will be pushed off, thus leaving the unit useless. Imagine if that happened to your level 10 hero!? :oops: But thats kind of hard to fix. Not bad.
As promised, here it is. Enjoy!

~The_Raven