U have to implement Vexorian's Caster System into ur map first. DL his caster system to do it. I shoudln't have even used that for these spells. I could have done it easier without it, but whatever.
That gets too complicated, when u use the troll batrider's spell. Anyways, for the walls, I tested that many times, and it never happened to me. Very weird.
Oh also (dont want to edit my other post because of my beautiful picture *sniff*) for the ignite spell, couldnt you just have edited the troll batriders Liquid Fire spell?
Well, I see Magical Toss as a sort of buff. Think of it as cyclone. It disables an enemy unit for a certain amount of time (much shorter than cyclone of course), but as the pay off, it deals damage in the end. And as for Blast, the enemy that gets pushed back, I made to fall over, but every unit has a different death animation so I got rid of that. If I added a shockwave ball pushing him back, that may look weird, so I'll keep everything how it is. BTW, gimmie credit if you use any of these.
Another group of spells I made: Blast: Similar to that move in the cinematic of ROTD. Pushes a unit back and does damage, whatever. Magical Toss: Net a unit, then whips him high into the air, then seconds later he falls back down and makes a shockwave from the impact! Ignite: Lights units on fire when attacked. Levitation: Float into the air while blasting nearbye enemies with electrical balls. I hope you enjoy these!