Warcraft III resources & community, 2003–2006 · archived

Black Hole v. 1.0

not rated
Submitted by The_RavenTrigger Enhanced1,674 downloads50 KB
Screenshot
Screenshot
The casting unit sacrifices himself to create a tear in time and space, otherwise known as a black hole.



Special Thanks to Carrington2k for the Black Hole Model.
File Name
Black Hole v. 1.0.w3x
Author
The_Raven
Download

Comments

14
I must express extreme disappointment with this "Black Hole" ability, although I do feel this is certainly an exceptional innovation. After testing it in the map provided with the initial download, I was very anxious to employ this ability into another map. As I finished transferring the ability and all of its related trigger functions, I tested the map in which I wished for the abiliy to be used and realized that this ability is impossible to employ in any map consisting of multiple trigger functions and units, as the map I was testing produced a severe delay in game play.
I was able to conclude that the cause of this originated from the second of the two trigger functions which pertain to the "Black Hole" ability. The second trigger functionality, 'Target Unit Functions,' is initiated by the event: "Time - Every 0.05 seconds of game time"
This designates that the trigger functions on a continuous loop infinitely from the moment the game begins. I believe this event is used so that when a unit is affected by the "Black Hole" it gradually is pulled closer and closer to the center in a continuous spiral. This event makes the trigger impossible to employ in intricate maps. In attempting to fix the issue, I altered the event to "Time - Every 1.00 second of game time"
In doing this, I increased the trigger's event interval by .20 times its original quantity, so to compensate and equally distribute this factor to the other components of the second trigger function I altered the .50 degrees component of the trigger entitled
''Unit - Move (Picked unit) instantly to ((Position of BH_Black_Hole) offset by ((Distance between (Position of (Picked unit)) and (Position of BH_Black_Hole)) - 0.50) towards ((Angle from (Position of BH_Black_Hole) to (Position of (Picked unit))) - 0.50) degrees), facing (Position of BH_Black_Hole)''
And changed the value to - 10.00, equally I changed the rate of damage dealt to units caught with the area of effect from .50 to 10.00.
In doing all of this, I managed to keep the same values for every aspect of the original "Black Hole" ability and increase the interval time by which the game initiates this trigger from every 0.05 seconds to every 1.00.
Even after this, a massive delay of game flow was still present, and the ability lost a necessary sense of realism when the units being pulled towards the center of the "Black Hole" appeared to jump as they spiraled inwards. I would estimate that an interval time of 5.00 seconds or more would be required if I wished to play the designated map without delay. This would destroy the sense of realism which is exhibited when the units are smoothly and gradually drawn towards the center.
What is even more of a disappointment is that there is no trigger functionality present that allows one to move a unit to a certain location over a period of time. Aside from this very disappointing technicality, I feel this is an excellant demonstration of creativity. I am unable to identify any other ability bearing any similarity to this.
its great in all but... there are some major issues in the actual use of this. Having a lot of units in it lags the game to a point of no return.
... cool
Finger of Pain explodes units. I will use Units - Explode in the next version. Its been a while since I made this spell, but I think that I used Immolation. If I didn't, I will implement in the next version.

~The_Raven
yeh.. since when do we wanna be scientificly correct in a FANTASY game?
> doh <

oh and if u wanna have ur hero get the kill, cant u make some totally transparent unit be created, cast some modified 0-cooldown finger of death and dissapear again or something?
havent downloaded the spell myself, but i'd put something with immolation in center of black hole and perhaps a non-movable transparent unit in total center with very short range, but incredibla damaga and attackspeed instantly destroying everything reaching center... or i just misunderstood the discussion >_<
sounds like a neat spell though, ill download it in a sec
@†-DivineAngelOfSorrow-†

If you want to be "scientifically correct," an Archmage couldn't create beings out of water. If you want to be "scientifically correct," a Warden couldn't move instantly from one point to another. If you want to be "scientifically correct," a Paladin couldn't give the dead new life. If you want to be "scientifically corr -- well, you get the point.


@tabemono

I like your blink idea. I only used lightning because I couldn't find anything better. I would prefer to remove the units, but then the players wouldn't get the kill, and as you said, heroes couldn't be revived.

~The_Raven
might add in some other possibilities other than death for the units that reach the center of the hole
to be scientificly correct a human being would be dead before the center (pretty much he'd be crushed by his own weight as the gravity grows) but 5/5

EDIT:
thats y the blink would look like a warp).
and to scientifcly correct on that statement a blackhole istnt somethign thjat warps u.......... it happens when a planets or stars gravitational field collapses making a big dent in space........ wtih STRONG gravity..... a wormhole wud warp you... watch the show in my sig Stargate sg-1 great sci-fi
few suggestions, one i think the blink effect would look better than the lightning bolt, and two maybe you should the remove non hero guys instead of them falling dead cause falling dead doesn't really look like a black hole (thats y the blink would look like a warp). but you can't make it remove heroes because then they cant be revived.....so idk. Otherwise pretty good.
that explains everything
Black Hole and Wormhole are two completely different spells; they just use the same model.

~The_Raven
why did you delete the other version and submit this instead of just updating it?
I know. I was just stating a fact.

~The_Raven
@Raven:
You cannot vote a spell down because its "overpowered", if u need a spell which kills everything on a map u can make it.
It’s been a while since I posted something new. I really like this spell, even though it is ridiculously overpowered. In the future, I might add in some other possibilities other than death for the units that reach the center of the hole, as well as balancing the spell and trying to find some better special effects.

~The_Raven