Warcraft III resources & community, 2003–2006 · archived

Counter Attack

not rated
Submitted by Arksword(sv)Trigger Enhanced484 downloads21 KB
Screenshot
Screenshot
A counter attack ability based on a percentage chance. If the percent is met, then the Warden spins to the side of an enemy, slashing on her way, damaging the attacking unit, and leaving it and units around it dizzied from her incredible speed.
File Name
Counter!.w3x
Author
Arksword(sv)
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Comments

12
I dont know if your still making versions for this/helping people who got truople with it.
But i wanted to use this spell, and as i importet it, it showed an error with your custom script.

And, as i dont really know how to fix that error ( i could deal with the other ones showing up when you import stuff) i'm sorta stuck and unable of using it.

Ah well, if you dont check this part of the section anymore, i guess i could send you a pm
4.8/5

theirs something missing but i dont know it...
It will work for multiplayer. the variables may be global, but as soon as the trigger acts, it pauses ALL units (nobody can attack), and turns itself off. But I never said that it wouldn't piss anybody off, (units pausing and slowing down every 5 seconds :D ). And sure I'd like to see yours. I like some advice from a pro.
It'll never be multiplayer compatible because it uses global variables. However, it is a very nice animation and a cool idea all in all. I've edited to make the animation smoother, and will upload it if you'd like.
Ok. Bug is now fixed, AND multiplayer enabled. I havent tested it for multiplayer yet, but by looking at the triggers, it looks safe.
it needs to work for multiplayer and fix the bug...
Lol, you got stuck in the boundry. I no what the problem is. When it does the spell, it turns off your collision, just so when she strafes, it's more rounded and not a boxy strafe. That's kindov hard to fix, but I can just make regions if I have to and more triggers.
Cool, very Matrix'ish.
Yeah its a pretty good spell but thers a bug. I was fighting a gnoll and countered it's attack and got stuck on the boundary!! So i couln't move at all. You might want to fix that... :wink:
Yeah, I usually never make multiinstance spells...but this would definitly fit in with a single player game using the Warden. This ability could also go with the Blademaster if you want. I used the Warden's slam animation for the counter, but if you gave it to a blademaster I'd probably use his attack walk spin animation thing.
EDIT: Actually, looking over the trigger, this IS multiinstancable. Reason being, when the trigger is *triggered* it turns itself off, AND pauses all units on the map, except of course the dummy caster, which you could make 1 for each player, and set it to the owner before it casts its spell. Multiinstance...HELL YEAH!
cool spell, i like it! nice animation too. wouldnt really work n a multiplayer game though, oh well still 5/5
I don't think I've ever seen a Counter Attack, and I remember for as long as I've had WC I've wanted one. But now that I'm finally skilled enough to do it, here it is. Kind of lousy screen shot, cuz I can't capture the fluid movements of the spell, but if you dl it, you'll see. Give me credit if you use. Hope you like! :D

P.S. Rate n criticize please!