spell is cool,, when its start to effect,, but when the remove laser its bad,,cause if hero in range of laser_possition it will hide hero,,and also its kill all the units in range of laser_possition ,, you need to use integer and set life of units those are in the circle of laser_possition, look what if the hero in range and its hide your hero,,you did not set unhide unit, otherwise the owner of that casting unit will gone,,and the damage,, you set kill all picked units in laser_possition what if we cast spell on LAST BOSS ,,its will kill last boss with just 1 spell ?,,these are the ideals for you bro,,your spell is great with the effects,,i will use your spell for my map and give you credits,,even though i've fixed all the bugs in the spell triggers,,i think you know how to set life of units or deal real damage,,or you can set percentage of damage in the triggers,,some other spells they use dummy AOE damage,, but i dont thinks it good to use dummy unit ,,cause everytimes you make trigger spell,,you have to create dummy unit ? ,,thats lazy isn't it ? ,,i created some of trigger spell for myself,,and i set it deal randomly damage and also casting unit can MISS on damage

it wasnt good but its funny though
