Warcraft III resources & community, 2003–2006 · archived

Barbed Riposte v. 1.0

not rated
Submitted by The_RavenTrigger Enhanced251 downloads40 KB
Screenshot
Screenshot
Covers the hero in magical spikes. After 20 seconds of channeling, the spikes will fly out at nearby enemy units, dealing a total damage equal to the damage taken by the hero while casting.
File Name
Barbed Riposte v. 1.0.w3x
Author
The_Raven
Download

Comments

12
The Raven look at your old spell Silver Arrows of Arha i made a comment avout what you askd please respond it

Firelord
That's intentional.

~The_Raven
It's cool :o ...the only problem is whenever he moves or stuns he stops channeling :( ...[/b]
Well said Shig.
that Damage Target and Damage Area is frikin sweet gonna be alot more spells posted and make thing ezy for us. Plus i love that level ability up, no more making lots of diffrent dummy spells for each level.
That new Damage Target function is so cool! I would've used it the first time, but I had accidently removed the patch and I didn't realize it until now.

~The_Raven
Do what CDSNUTS said. That's perfect. Change the missile art to whatever, and make sure there's no arc. Reason the timing is off is it takes a couple tenths of a second for a unit to cast a spell, so put in a wait function, or have him start casting a few actions before the damage is done.
It lacks animation, true, but other than that it's very good. 1 thing though, what exactly is the purpose of putting everything in loops from 1 to br_times_cast? It seems that it would make each subsequent casting stronger than the last, but that's not the case when actually applied.
On a side note, if you want to make spells give bounty, then I reccomend that you upgrade to the beta patch. There's a new action in the world editor "order unit to damage unit" or something like that. It works just as if it were non-triggered.
EDIT: Nevermind, I see that the loops are to support multiple casters.
I tried ordering a dummy caster to attack, but you could hardly see the animations and their timing was always off.

P.S. I just had epiphany on how to do bounty. I'll include it in the next version.

~The_Raven
Nice i just think i need an effect like CDSNUTS said, only down side no bounty.
Im no expert but how about it creates an invisible dummy wich casts a custom spell fan of knives with the animation of the quill beast. You could either use the damage from the spell or just set it to 0 and use it for the art.
Made from a request by I Am Spam:
http://www.wc3sear.ch/viewtopic.php?t=3172

As with many of my spells, it lacks in the animation department. I wanted the spikes to actually fly out and hit the targets, but no matter what I tried, the animation just didn’t turn out right. Any ideas?

~The_Raven