Update 3: Ok, I made a trigger that "retrieves" a unit if it is stuck somehow, but only if it doesn't move for about 3 seconds(so it can't be abused). But then I changed the function of the spell to push the target unit, then pull it back so nothing bad would ever happen. It also now goes over terain and through doodads because I set the colision of the unit off during the spell.Update 2: Added the spell Mental Shove as a beta spell, and got rid of the other spell I was working on.Known Bugs:
-If cast on a unit near a wall, it moves along the wall
Update 1: I got rid of that ugly 2 before Frosting Fields, changed my email adress to my new one, tweaked the map abit by adding a silly normal ice spell and I played with doodads a bit.Just a tid-bit.
Please don't accuse me of stealing or ripping this spell, I made this on my own to test my skills, and it was asked to be put on here by someone else. Also just a note: the paladin has an insane hp regen so you shouldn't die.
Another thing: In the trigger editor there are 2 READMEs on how the spell is done and how to put in your own map(if anyone wants).
btw the regen multiplier is 500

Why thank you

I also gave a map-wide blink and 16 unit map-wide forked lightning for easy travel/exp