Have you tried to copy the trigger again - It looks just like that two triggers are not working, I'm not so anvanced that I can assume the reasons why they should be triggered of. in the demo its working? I'm sorry but I haven't the time for support in the current moment - thats why the answer is so late ... and yeah, I think its a bug, in my work it never occured ... so I can't detect the problem now
whats wrong if i cant press BACK button and i spend my points infinite,invenory with points-do not closing automaticly after,i spended all of points!!!!!!! help me plzz
its bug? atributes are infinite.that invenory donot closing automaticly!!!
1.Srtength=Attack Damage 2.Agility=Speed or Evasion 3.Intellegence=Mana or More Damage for your spells 4.Dexterity=Armor or No missing when you attack 5.Luck=Critical Strike 6.Wisdom=Increases your spell level(Passive) 7.Vitality=Health and stamina
Like for example turning the next button has all the other attributes Can You Do That?
there's no use of a dialog, 'cause it doesn't need to pause the game, so it should work on multiplayer, too - so this system is more practical in rpgs or hero siege maps, etc. Edit: btw you get enough armor through agility
haha koala-oh no i dont know how to make a dialog i just learn everything from weaader
and also jass is complicating?then whyd u copy off from weaader???here ill give u a better one might actually help you noobhttp://www.wc3sear.ch/?p=Maps&ID=1092 this has dialogs and its not even jass and u couldve made your own like this one
As far I remember that if you use the power level book you will gain 6 attribute points. (if you use a tome of xp to get it), anyway, I've been using the same system since Decemeber in DT4a. As far as why I keep it composite, is merely for ease of development. I like that my system allows you to disable everything but what you want, even if it is all soft-wired and doesn't really save you any space to remove it.
To koala: Thanks for adding additional attribute in new version
To Eusira:
If you want more than 4 attribute stats you can try using attribute dialog system. It's not so convenient to use but it does give you the ability to put as many stats as you want in GUI.
It's not made in GUI 'cause of the gamecache, so you can transport it more easily from one map to another andit doesn't need variables. If you like more than 4 attributes, I maybe can alter the script. (just ask and I think about your idea) Although it's not so difficult to change the attributes. you just have to create items for attributes you want and to create abilities for the effect of each attribute(I've used existing abilities, but it wouldn't make a difference with custom ones) and give them to the items. Then on top of the script (use this with 4 attributes) you can adjust the Id codes to your custom items (the slots you don't need - use the blackfilling item) then it should work. Just try it out. Jass isn't so complicated as it seems to be! (Although you can nearly all changes do with the object editor) And for only a custom hero it's not so hard to do it in gui yourself.
@Kerrigan that is enough for changing the graphic, but altering the balance or values would probably need much more effort. But I think this is a few numbers to big for me. As you can see I'm very very basic in jass (and triggering).
@Kerrigan Maybe, but you would need a lot of modells then. And I don't know, but I think it's hard to impossible to change damage categories, like normal or magic, or the attack range.
Four stats would be possible, but for what sense? for example health you get through strengh increase, mana through inteligence, so I can't image a good fourth stat which could be sensefully included in the game. If you give me good fourth stat I'll think about it.
btw Switch33 weaadar's attribute trigger has flaw. If your hero jump level (for example using power level book), you don't get attribute points at all.
koala can you make this attribute spell to 4 stats? str, agi, int and health? just wondering if you could add 1 more stats in
Oh yes, you're right, weaadar has done the same, but I've to say I haven't copied even one single line of his script. So I'm sorry, but I hope weaadar doesn't mind.
But it's also not bad to have this single from his backpack, and its more easy to work with it, isn't it? (In my opinion)
didn't weaadar make this... with his backpack... u just changed it to have 4 stats u can do that just from weadars information lol u just like stole the whole thing from him take a look at weadars backpack spell and u will see.
btw Switch33 weaadar's attribute trigger has flaw. If your hero jump level (for example using power level book), you don't get attribute points at all.
Soory that theres no screenshot but the computer i did this has no internet connection. And the computer with the internet connection is to oldfor warcraft ... Furthermore the screenshot is to big for a floopy disk ...