Warcraft III resources & community, 2003–2006 · archived

Atmosphere Spell Map

4.28 / 5 (18)
Submitted by Arksword(sv)Trigger Enhanced3,418 downloads37 KB
Screenshot
Screenshot
-This spell takes into consideration

-Spell Immunity

-Bounty and Experience

-Multinstanceability *Each player may cast it at one time, but two units owned by a single player cannot cast it simultanously, since I don`t know Jass*

-No custom models used
File Name
Atmosphere.w3x
Author
Arksword(sv)
Download

Comments

80
This is a realy nice spell! And i enjoyed studying the math triggers for the sphere, now i can create my own spheres. Thanks a lot! :D
Wow ummmmm change it around so that the bloodmage is covering someone in a Atmosphere

lol, flying nightmare is SOOOOOOOOOOOOOOOO jelous!!!
5/5
:D
ALL HAIL ARK!!!!!!!!!
VERY NICE :D:D:D
this is one of the best looking spells ever! too bad it lags.
Thanks for the site Gandalf2349 :)
Nobody has ever found the skin for the lightning I don't think. Good luck. If you do find it, tell me, cuz I can skin decently.
hmmmmmm hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm....... BOO YA ill try using simple paint just to make skins 4 the lightning then we wud have purple lightning
WOW that is so easy! I had no idea making it local was so easy. Thanks alot Gandalf2349! I will use that in the future.
Here's how you can make it be cast as many times as you want by the same player.

http://www.blizzforums.com/showpost.php?p=1117571#post1117571
You can't color the lighting if it's used for an attack for one. For two, I said it was based off of a spell from a game, there for, I made the sphere green. Lastly, making the lightning bring the units INTO the sphere, would be extremely difficult, to make it look good, and happen each time a unit is attacked.
hmmmmm if i were doing this spell... i would probaly make it bright green on some lines and birhgt blue on the other i would make the lightning a bit greener and make it so the lightning would lift a unit up and take it into the sphere (though i cant really do that im trying to work on a set of basic but triggerd spells)
heck yea! i d/l this a WHILE ago and i still dig it. i got a new comp so the lag thing isnt a prob for me, which makes it that much cooler. 10/5
Oh my... goody goody goody... You are a master of effect :lol:. 3 spells from the Director's Award... Not bad at all. 5/5
Well they are simple models, thus reducing the possible large amount of lagg, (imagine if it was the large fire doodad!?) and when I hear the word Atmosphere, color wise, I think blue or green, like earth, and since blue is my fav color, I chose that. Plus, if you have ever played the game ogre battle for N64, and combined two spells, advanced lightning and something else, maybe earth..., that's what this spell is based off. A giant sphere with the blue out lines. But I came up with the lightning charges myself. :roll:
lol the insult was a joke it just looks kinda bad with the blue thing
i mean make it do damage and instead of a sphere made out of blue thingys make it sumthin else.
AWSOME!!!!!!!!!!!
umm please make it so instead of removeing armour and give it a new fil that appears thats not the blue thing

Wtf you talkin about idiot?
umm please make it so instead of removeing armour and give it a new fil that appears thats not the blue thing
Lmfao...I rushed it, and I didn't pay any attention at ALL. :lol: :lol: :lol: My bad! Ha!
Edit: Ok I fixed it. School has been giving me brain farts, Lolz. I made the same mistake with my Tri Blade ability, but I just fixed it also, so everything is all set to go.
EDIT: I tested it again, and decided to remove those triggers ctb. Not only does it make it lagg MORE, making the editor remove masses of units at once, but it made the spell look crappy. It's gone.
Arksword!!!

The remove sfx trigger is still not correct. If you want to do it with all the 4 units you have to add a "-Or any conditions are true" and put the other conditions in it. Right now the trigger doesn't work at all. I'll try to make it up again.

Events:
A unit dies

Conditions:
-Or any conditions are true
Conditions
Unit type of (dying unit) equal to Atmosphere SFX
Unit type of (dying unit) equal to Armor Reducer
Unit type of (dying unit) equal to Electrical Charger
Unit type of (dying unit) equal to Electrical Lift

Actions:
Remove (dying unit) from the game
It would be the same as removing the units instead of exploing them, so it won't show the death animation which is the real reason of the lag.

Cause it is a proven fact that Expiration timers do not leak
It would be the same as removing the units instead of exploing them, so it won't show the death animation which is the real reason of the lag.

Cause it is a proven fact that Expiration timers do not leak
Thank you CTB. I Always thought some reason that the expiration timer didn't remove corpse after death, but never did anything about it. I'll fix that sometime.
Hey Arksword(sv)

I found a way to reduce lag greatly so i doesn't lags more and more with a VERY VERY simple trigger. (Praise me lol)

Events:
A unit dies

Conditions:
Unit type of (dying unit) equal to Atmosphere SFX

Actions:
Remove (dying unit) from the game
Pretty cool spell, 4/5. I'd give it 5, but it lags WAY too badly. Too many models... My computer isnt crappy either; 2.2 ghz, 512 ram, geforce 3 ti 200.
Don't forgot Slipshot. Your's has been posted for more than an entire MONTH longer than mine so obviously you'd have more. If you wanna brag 'bout your spells, do it in your own spell post sections. So I hate to break it to you :wink:
P.S. I'm not saying you're spells were bad or anything, I actually liked them. You did what it takes most people to make with triggers.
sorry to break it to ya, but just cause youre placed second on the homepage doesnt necissarily mean you made the 2nd most d/l spell in the site. that d/l counts for how many d/l there were in the last 4 weeks. which is still like, amazing. it takes skill to do that. when i wrote this, it said 636 d/l. and at the same time, i have over 800 d/l for my spell, but on the homepage, it still said i was third and u were secong. so, sorry to break it to ya. but still, VERY nice work here.
Wowza! This is second most downloaded! Creepy. Well that means I've completed one of my goals for this website :D
when I see this I get the feeling of DBZ , nice nice!!
Optimize...
well i would try that code that raptor put bt thers no way im typing it all in myself, a map with it would be fine to test. good spell , good brain especially being only 14. good trigger knowledge. teach me in my sleep!
ok arkwsord time for suumthin to make ur stupid rbain bigger thiugh its only 1 square inch BABY_VAMPIRE is not my imaganairy friend he is my brother u idiot second of all those were his FIRST fricken spells and his soul split is better then any of ur spells third of all soon im gonna have one of the best spells on wc3 sear and ur gonna see that my spell will own compared to this piece of crap NOW STFU U ARENT VERY GOOD CUZ THIS SUCKS.


-try checking you spelling

CAN YOU STOP SAYING THIS IS GOOD IT HAS THE WORST GRAPHICS IN THE WORLD AND LOOKS HORRABLE


WHY ARE YOU ALL SAYING THIS IS GOODTHIS SUCKS MAJORLY U ARE SOOOO STUPID.


first of all this is useless it basicly like does nothing second it doesnt do damage third horrable cartoony garphics fourth why lie this has a custom model i can see the shield barrier in this easily so this is absoulutly -infinaty/5


this spell SUX, I SAY SUX. ITS TO GOD DAMN LAGGY. YOU CANT USE IT ON BIG MAPS AND I CAN GUESS THAT IN ANY GAME IF 2 OR USE IT THE GAME LAGG UP


Jezzz flyingnightmare/zelos you sound so jealous/mean lol (this is a great spell) It could take days for me to understand what he did to make it. I don't know why but this spell is laggy no matter what and i've actually tried fixing it and it started casting over and over again. All i did was add waits in... flyingnighmare you keep saying its a simple crappy spell so why don't you edit one and post a link to one thats not laggy huh???
Vexorian insulted it as first by calling it an aoe eye candy spell but later and added comments saying that the spell is a great example of eyecandy. So hes great and he has created great spells. Thats some what of the opposite of flyingnightmare...

i dunno what formulas u used for making the sphere, but it was a lot simpler than what u did i think... i just spent 5 minutes on a piece of paper, used some basic trigonometry + the equation of a circle (x^2 + y^2 = r^2) to come up with a really easy way to make a sphere

Code:

Set height1 = 192.00
//Initial horizontal loop
For each (Integer A) from 0 to 359, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Integer A) mod 10) Equal to 0
Then - Actions
Set real1 = (Real((Integer A)))
Set point1 = ((Center of (Playable map area)) offset by 192.00 towards real1 degrees)
Unit - Create 1 Ball for Player 1 (Red) at point1 facing Default building facing degrees
Animation - Change (Last created unit) flying height to height1 at 100000.00
Else - Actions
Do nothing
//Vertical loops every 45 degress horizontally
For each (Integer A) from 0 to 179, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Integer A) mod 45) Equal to 0
Then - Actions
Set real1 = (Real((Integer A)))
For each (Integer B) from 0 to 359, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Integer B) mod 10) Equal to 0
Then - Actions
Set real2 = (Real((Integer B)))
Set point1 = ((Center of (Playable map area)) offset by (192.00 x (Cos(real2))) towards real1 degrees)
Unit - Create 1 Ball for Player 1 (Red) at point1 facing Default building facing degrees
Animation - Change (Last created unit) flying height to (height1 + (192.00 x (Sin(real2)))) at 100000.00
Else - Actions
Do nothing
Else - Actions
Do nothing




+ u just change the 'mod' field to change the degree separation between 'dots'


Did anyone try this... Does it work????
If so wow that saves so much more space.


when i import do i just leave it as war3mapImported\Atmosphere.w3x
nvm my bad its a map.....


mootoobe23 delete your comment you found that answer and there are already like 50 comments.
:wink:
Oh and great spell 5/5
NICE BALL DUDE


Firelord
i no jass

HOLY FUCK IM NOT READING THE BELOW POSTS

|
\/
ok arkwsord time for suumthin to make ur stupid rbain bigger thiugh its only 1 square inch BABY_VAMPIRE is not my imaganairy friend he is my brother u idiot second of all those were his FIRST fricken spells and his soul split is better then any of ur spells third of all soon im gonna have one of the best spells on wc3 sear and ur gonna see that my spell will own compared to this piece of crap NOW STFU U ARENT VERY GOOD CUZ THIS SUCKS.



please for the sake of all of us LEARN TO TYPE
Well it works perfectly on my computer and most others. Maybe you should consider a new computer, cuz it seems the spell is TOO good for you. :wink:
director choise? wow they should look at this spell, yes the sphere is nive but the spell is bad, to much lagging
:lol: Nice come back FlyingNightmare. But please oh please for the sake of mankind work on your word usage
ok arkwsord time for suumthin to make ur stupid rbain bigger thiugh its only 1 square inch
third of all soon im gonna have one of the best spells on wc3 sear and ur gonna see that my spell will own compared to this piece of crap NOW STFU U ARENT VERY GOOD CUZ THIS SUCKS.
Hahaha, I think I'm going to cry! :lol: Don't forget to use periods also. I think that was the LONGEST run-on sentence that ever existed! No wait a minute........oh nevermind, your's is longer :lol: . So what's your new spell going to be called? Flamestrike, or Firebolt? Im out.
P.S. And just incase you decide you are going to remove that dumb comeback of your's, I will quote it in this, just so the entire community gets a chance to look at it and laugh. Peace!
ok arkwsord time for suumthin to make ur stupid rbain bigger thiugh its only 1 square inch BABY_VAMPIRE is not my imaganairy friend he is my brother u idiot second of all those were his FIRST fricken spells and his soul split is better then any of ur spells third of all soon im gonna have one of the best spells on wc3 sear and ur gonna see that my spell will own compared to this piece of crap NOW STFU U ARENT VERY GOOD CUZ THIS SUCKS.
ok arkwsord time for suumthin to make ur stupid rbain bigger thiugh its only 1 square inch BABY_VAMPIRE is not my imaganairy friend he is my brother u idiot second of all those were his FIRST fricken spells and his soul split is better then any of ur spells third of all soon im gonna have one of the best spells on wc3 sear and ur gonna see that my spell will own compared to this piece of crap NOW STFU U ARENT VERY GOOD CUZ THIS SUCKS.
Vexorian, what the hell is "fake jass"?
What does that mean? :?
Edit: Oh nvm, I get it. Kool, n thank u.
Director's Choice : If you want to go for eye candy, at least do it as good as this.
K FlyingNightmare, if you want sumthing to make fun of, take a look at your own crappy spells or your imaginary friend baby vampire's spells, whatever. All you do is change the damn name of a spell and submit it. You can't even add a description, let alone a screenshot. As for simple math from raptor, I haven't had trigonometry yet, and if you ask me, making a sphere is not simple. And please don't tell me this spell is all eye candy Vex. It wouldn't look good if bolts just came out of nowhere, and there just happened to be a armor decrease area for enemies in a certain radius. I needed a certain "object" to fill it out, and since nobody has ever done a sphere, I decided to use it. This spell is more than eye candy. I put my blood n sweat into it.
flyingnightmare: that's spamming , flaming and trolling.
CAN YOU STOP SAYING THIS IS GOOD IT HAS THE WORST GRAPHICS IN THE WORLD AND LOOKS HORRABLE
Sending bolts to units is just an eye candy enhancement to the common aoe damage spell.
Well Raptor, I'd like to know how old u are and how many years of algebra u have had, because I'm only 14 and I haven't even had algebra 2 yet or geometry. I believe I did alright for my lack of education on the subject, not to mention I didn't get any help from anything or anyone, I just made this flat out with a pencil, paper, and alittle tool called World Edit


19, and a few years of algebra, 2 years of geometry and 2 years of calculus

but u don't need all that education to figure this simpler geometry out, you just need to know trigonometry, and have a good idea of coordinates and a piece of paper to scratch out roughly the shapes and what ur trying to do

That's easy?


yes, the computer does all the work figuring out everything
@ Raptor--

That would make the spell non multi instance, as you used the (integer A) thing. You cannot have 2 integer a's running at the same time, they cancel each other out
Well Raptor, I'd like to know how old u are and how many years of algebra and geometry u have had, because I'm only 14 and I haven't even had algebra 2 yet or geometry. :roll: I believe I did alright for my lack of education on the subject, not to mention I didn't get any help from anything or anyone, I just made this flat out with a pencil, paper, and alittle tool called World Edit :)
*Ohyah, and I looked at you're math and you had a loop from 1 - 359. 359!!!??? That's 359 units being added for each goddamn hoop. U just can't do stuff like that. I had more than half the units added, and it never lags for me during the spell, or while it is made. Can't figure out why it laggs more after consecutive use though.*
And 1 more thing...my way was 300 times easier.
i dunno what formulas u used for making the sphere, but it was a lot simpler than what u did i think... i just spent 5 minutes on a piece of paper, used some basic trigonometry + the equation of a circle (x^2 + y^2 = r^2) to come up with a really easy way to make a sphere

Code:

Set height1 = 192.00
//Initial horizontal loop
For each (Integer A) from 0 to 359, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Integer A) mod 10) Equal to 0
Then - Actions
Set real1 = (Real((Integer A)))
Set point1 = ((Center of (Playable map area)) offset by 192.00 towards real1 degrees)
Unit - Create 1 Ball for Player 1 (Red) at point1 facing Default building facing degrees
Animation - Change (Last created unit) flying height to height1 at 100000.00
Else - Actions
Do nothing
//Vertical loops every 45 degress horizontally
For each (Integer A) from 0 to 179, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Integer A) mod 45) Equal to 0
Then - Actions
Set real1 = (Real((Integer A)))
For each (Integer B) from 0 to 359, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Integer B) mod 10) Equal to 0
Then - Actions
Set real2 = (Real((Integer B)))
Set point1 = ((Center of (Playable map area)) offset by (192.00 x (Cos(real2))) towards real1 degrees)
Unit - Create 1 Ball for Player 1 (Red) at point1 facing Default building facing degrees
Animation - Change (Last created unit) flying height to (height1 + (192.00 x (Sin(real2)))) at 100000.00
Else - Actions
Do nothing
Else - Actions
Do nothing



+ u just change the 'mod' field to change the degree separation between 'dots'


That's easy? :shock:
Kool spell ! but no one would use this just a spell that lag the whole map even in this testing map with less units and triggers,,well my map is more than 500 triggers and tons of sh-its, if we use this spell for RPG ...i mean big and long map,, LOL i can't imagine how the game act likes :) freeze till drop :). but this spell to me is Cool nice ideal and triggers,,very cool.
WHY ARE YOU ALL SAYING THIS IS GOODTHIS SUCKS MAJORLY U ARE SOOOO STUPID.
Let's see you make a sphere with no custom models. It's alot harder than u think by coming up with the formulas, and making sure it isn't too laggy.


i dunno what formulas u used for making the sphere, but it was a lot simpler than what u did i think... i just spent 5 minutes on a piece of paper, used some basic trigonometry + the equation of a circle (x^2 + y^2 = r^2) to come up with a really easy way to make a sphere


Set height1 = 192.00
//Initial horizontal loop
For each (Integer A) from 0 to 359, do (Actions)
    Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Integer A) mod 10) Equal to 0
            Then - Actions
                Set real1 = (Real((Integer A)))
                Set point1 = ((Center of (Playable map area)) offset by 192.00 towards real1 degrees)
                Unit - Create 1 Ball for Player 1 (Red) at point1 facing Default building facing degrees
                Animation - Change (Last created unit) flying height to height1 at 100000.00
            Else - Actions
                Do nothing
//Vertical loops every 45 degress horizontally
For each (Integer A) from 0 to 179, do (Actions)
    Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Integer A) mod 45) Equal to 0
            Then - Actions
                Set real1 = (Real((Integer A)))
                For each (Integer B) from 0 to 359, do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Integer B) mod 10) Equal to 0
                            Then - Actions
                                Set real2 = (Real((Integer B)))
                                Set point1 = ((Center of (Playable map area)) offset by (192.00 x (Cos(real2))) towards real1 degrees)
                                Unit - Create 1 Ball for Player 1 (Red) at point1 facing Default building facing degrees
                                Animation - Change (Last created unit) flying height to (height1 + (192.00 x (Sin(real2)))) at 100000.00
                            Else - Actions
                                Do nothing
            Else - Actions
                Do nothing



+ u just change the 'mod' field to change the degree separation between 'dots'
first of all this is useless it basicly like does nothing second it doesnt do damage third horrable cartoony garphics fourth why lie this has a custom model i can see the shield barrier in this easily so this is absoulutly -infinaty/5
Had me going there for a second :lol:
first of all this is useless it basicly like does nothing second it doesnt do damage third horrable cartoony garphics fourth why lie this has a custom model i can see the shield barrier in this easily so this is absoulutly -infinaty/5
I already said, two different players CAN cast it at the same time, but the same player cannot cast it twice with two different units owned by him. So Player 1 can cast it with Player 2. But Player 1 CANNOT get two Sphere mages and cast this with both of them at the same time. But since this is a pretty powerful spell, why the hell would one player have two units that have it? I believe one is enough. So it is pretty much multi instance.
Looks: WTF OMFG THIS LOOKS SO FLICKING AWESOME 10/10

Usage: you fixed the lag, bu you still can't have more then 1 person cast it at a time? :( that's gonna cost you. 9/10

The Spell Itself: Correct me if I'm wrong, this spell, lifts you into the air creates an electric sphere, and zaps anything that comes into range, and if you go inside the sphere you armor goes down? PWNAGE! 10/10

Overall: 9.7/10 please allow this to be cast at anytime with any player. I will vote a 5/5 when that has been done. ARKSWORD (sv) PWNS YOU! :wink:
Well I don't like those things either Vex, but thank god this isn't one of those Eye Candy AOEs, cuz it doesn't even do AOE damage. It sets off volts that do damage to units in range. Take that. :twisted:
I don't use JASS because it is impossible to do the spells I make with GUI, I make spells in JASS because GUI creates stupid fake JASS code, and because it is faster and saves space through functions, and it is easier to understand an fix memory leaks in JASS

No problem with this spell: that thing looks really nice, though I don't like things that are just the nth aoe damage effect with nice eye candy
Ok, i uploaded new things. It no longer lags at ALL for me when it is created. As for the consecutive casting, I'll have work with that. A buncha fixes. Here it is. :D
dude that rox.. to bad for the lagg but shit happens it rox..
I'm gunna replace this version with a new one I've been working on. All I did was make some changes and fixes. I will keep working on ways to reduce lag, but I rely on ideas from the community. Another thing. If you use this, you will have to change the minimum move speed in gameplay constants to 0 or else some of the dummies will move around. Another thing, is you can easily change this spell around so it could be made of fire or whatever u want, just remeber to give credit to me.
nvm my bad its a map.....
when i import do i just leave it as war3mapImported\Atmosphere.w3x
I hope you're planning on submitting this to the spell olympics if 1.17 comes out soon enough.
Um, how do I do that?
I still can't figure out how to reduce lagg after consecutive casting. It's very weird. But I can fix the lag when the sphere is created. I will make it so different parts of the sphere are created all at different times, then it should work alittle better. If it lags while the sphere is active, then the only thing I can say for you is get a better computer. Ohya and Zelos, saying the spell sux. Let's see you make a sphere with no custom models. It's alot harder than u think by coming up with the formulas, and making sure it isn't too laggy.
Pros:
Good, interesting effect
Fantastic and original graphics

Cons:
Laggy

It seems to create more lag with each consecutive casting, but maybe that's some other factor. Anyways, this is a great spell. I've never seen a sphere before, and I probably won't see one this good for quite a while. I hope you're planning on submitting this to the spell olympics if 1.17 comes out soon enough.
4/5: Fantastic
That Sphere is wonderfully done! My only complaint is the lag. My computer's not that great, so after the 4th casting, the spell became unusable.

~The_Raven
This spell is absolutly a mark of genious WELLDONE!

However yes it is a little laggy when the sphere is created HOWEVER im sure with tweaking it will be ok? And it certainly will look good in a final cinematic for a campaign or something when the big bad guy starts casting an armmogeddon spell......jsut a thought.
I guess it's a little laggy but the effects is nice.(not really on my pc) So i will give it 4/5.
this spell SUX, I SAY SUX. ITS TO GOD DAMN LAGGY. YOU CANT USE IT ON BIG MAPS AND I CAN GUESS THAT IN ANY GAME IF 2 OR USE IT THE GAME LAGG UP
WHAAAAATTTT THIS SPELL DOESNT USE JASS!!!!! HOLY CRAP NOW THIS SPELL IS THE BEST EVER!!!!!!!!!!! IT LOOKS REALLY COOOL ITZ AWESOME!!!! :D
The way I made this multi instance was basically the only way to do it, and it isn't even perfect :( . I can make jass caliber spells with GUI, but they will never be multi instance the way jass is...maybe there is a way though :shock:
Very nice i love the no jass, im working a multi casts of a spell, slowly but i think i will crack it soon, Very nice though.
Rate n comment also please. I worked my ass off on this, and I'd like to know whether people like it or not. And give me credit if you use.
omg is this spell cool to use!
If you think making the pentagram was hard, try making a sphere! The horizontal hoops weren't hard, but making the vertical ones, and lineing them up properly was very hard. There were no custom models used to make this, besides Cookie's dummy model, which is nothing at all, just attach points, but the spell itself uses no custom models. I won't lie though, this spell may be kind of laggy. I have a very powerful computer so I really didn't experience anything, but don't kill me if it gets a bit laggy. Ill try my best to reduce lagg as best I can, if anyone can give me any ideas. :)