Nice system my friend. Perfect for large scale RPGs. I'm working on a Turn Based multi-map RPG/campaigne (Something like FF but in the Warcraft world) and only being able to have six items per hero is a huge setback. But I was wondering if you could make a version of this (or maybe just a txt document) demonstrating or outlining how to have the same inventory accessable from any unit owned by a specific player (so all of player one's units would share the same inventory and items). But hey, you gave us this, that's good enough for now.
Anyway, great system, can't wait to see more of your work in the near future.
Hmm... Saving the items shouldn't really be so hard, if there were a variable for all the items in the extended inventory (There should be one, but I'm not sure)... Just store/load that variable along with the rest of your hero?
Is there a way to just directly use an item? Your functions seem to be rather a pain in the ass for this purpose for any use other than internal reference. I'd really like to be able to just point it at a unit, it's relevant backpack slot, and tell it to use the item. I've managed to cobble together my own function that works fine now, but adding this would be a good idea in your next release, especially if you include it as a GUI trigger addition.
Great system, though. One of the most impressive things I've seen in WC3, just a little hard to work with unless you're a jass expert.
On another note: Descriptive variable names would be great next time you build something like this >_>
Yea I was also wondering if you could make it so you can save the items in the inventory, but then I thought the code would be like 10 pages long so I don't know
Hmm, looks like it's been almost a year since you last posted here, but I'll give it a shot...
Well, thing is, your map has got 6000+ downloads, and a bounch of people are saying "this is going straight to my RPG!". Yet I haven't seen anyone using it...
And 3 more things: 1) I checked if you had an account at Wc3C, and you did. Why haven't you posted anything on that site? That site is where you go if you want improvement. 2) As people has said before me, it would be nice with a seperate stash, where you could add inventory-items that affect the wearer. 3) Is there a way to save the equipped items with a save-code?..
Yeah ive been searching for something like this, but with spells for a while, but this is great too. And holy crap this is amazing I would have never thought it would be possible to do that.
hm spells that would be cool would be a good idea. I think you would need some one god with jass to change the jass scyrpt in the map from item to abilty or somthing
nice spell i was wondering if the instead of items, replace it with abilities, so heros can just pick from 100 different abilites, if anyone knows how to do that, plz plz let me know...
THIS IS THE BEST SPELL MODEL IVE EVER SEEN ITS NEARLY AS GOOD AS WORLD OF WARCRAFTS ONE IM GOING TO USE THIS.THE ONLY THING BETTER THAN THIS IS A BAR ONE I GIVE IT A 100/50
I wonder if such korean screenshots greatly increase interest to their pages or maps which actually don't have this 'spell' - when I saw that screen I also tried to find anything about that, but no success - I think that's simply a [doll]
New version is ready. Two major drawbacks of first version were fixed: 1. Now it's fully multiplayer compatible 2. No more insane 280+ imported files! Using doodads with replaceable textures made it possible to reduce import count down to 33 files.
Also it is much better documented, so installation should be a lot easier now.
The technology, how it was done, is discussed at project homepage. If you want to create own trackable-based interfaces, you'll find it useful. (look in the map for URL)
Ino this sounds sorta noobish and that people might say "look at the map" but I was wondering if someone could explain to me how to make those windows (like make the window in this skill where all the inventory slots are when you activate the skill) appear. I cannot seem to find it...
This is great dude but another thing something that Rpg makers would like would be something like a picture of a human body outline and a box at the head to show if a helmet Item is equiped and a box at each foot for boot Items that are equiped ect.(like balders gate)
Hey I got a question, I got the system in right until I came to the website where you convert your icons to MDX's. I copy and pasted the file which I think I did right but I got confused. I just type ReplaceableTextures\CommandButtons\BTNIronCuirass.blp in right? Or do I have to like go: My Computer/Local Disc/ blah blah blah?
Here's the error
Warning: file_get_contents(template.mdx) : failed to open stream: No such file or directory in /home/host1218/www/stuff/inv_mdx.php on line 8
Warning: Cannot modify header information - headers already sent by (output started at /home/host1218/www/stuff/inv_mdx.php: in /home/host1218/www/stuff/inv_mdx.php on line 11
Warning: Cannot modify header information - headers already sent by (output started at /home/host1218/www/stuff/inv_mdx.php: in /home/host1218/www/stuff/inv_mdx.php on line 12
Warning: Cannot modify header information - headers already sent by (output started at /home/host1218/www/stuff/inv_mdx.php: in /home/host1218/www/stuff/inv_mdx.php on line 13
Warning: Cannot modify header information - headers already sent by (output started at /home/host1218/www/stuff/inv_mdx.php: in /home/host1218/www/stuff/inv_mdx.php on line 14
Sorry if your not supposed to revive old topics or something. BTW: all those stupid smiley faces are supposed to be colon8
you could make a quest message board---like in WoW--- could you make me it? id love it^^ you could use the models you alrdy made to make this, and use floating text for the info,... and for the button to accept, you could use a unit,.. like when you selet him it accepts,.. plz make it ill rate it 5/5 no matter what!!(by the way, you did a bang up job on this.) 5/5 nothing bad about this but good!!!!
Bloodwi11 what ur asking is really complicated... Weadarr, did this with 5 different item classes in a rpg system... it will probably not be done in this system until months if the spell was even worked on trying to make it do that. weadarr left wacraft 3
wow... that looks really nice, but from what ive read, its too complicated for flexability with other maps and has many bugs... good work though... 5/5 for the models and stuff 3/5 for the whoe thing
I just wonder a thing, when I tried to use custom items in the backpack, I made exactly as you described in the map, but when i save it comes up "Expected a valid argument list" and the custom item I added is marked, why?? then when i try to open the file in wc3, it doesnt work, I have inserted the >item code< so that cant be the problem I think. what should I change? really nice work by the way
Can't you make a Map where you have made a custom item and then post it here.
2 glitches found that irritated the hell out of me.
1. Items saved in the expanded inventory did not load through game cache 2. When I tried to remove the spell and triggers from my game, it went crazy and said: "Line - Expected name" Then listed every trigger in my map as unenabled. When I tried to enable the triggers, it would just say the same thing and keep then unenabled. I'm sure you were unaware of this so I don't mind it too much, just put it as future refrence to other people (I was smart enough to make a backup copy of my map beforehand).
When I first used it, I thought that it was somehow delving the stats and icons of items and placing them on screen, but after looking at the code that apparently isn't the case. It's still pretty good, and respect is deserved for sticking through a project that tedious and complicated. Anyway, can Vex or Dimon or someone tell me what a trackable is?
This is great dude but another thing something that Rpg makers would like would be something like a picture of a human body outline and a box at the head to show if a helmet Item is equiped and a box at each foot for boot Items that are equiped ect.(like balders gate)
Nice. But, it would take a long time to get into another map, there are a ton of models you would have to export, then import into the map your going to use it in.
Actually, it uses an area of 2000x1200 game units, and with a tile size of 128x128, an area of about 16x128 tiles will be pretty enough for 12 players. (well, 24x128 as it needs to be far off the playable area for temporary items to be created in the right place)
I dont know mcu habout the "behind the scenes" stuff fro this system. But i thought you could put your own custom items in it? Im sure it said it somewhere.
DL the latest version, it has the readme section where it's explained in details.
2 GeneralFox There's a built-in limit of 10x8 max backpack size, so overflows couldn't happen.
2 Markiz Vexorian meant not to replace the trackable grid w/ destructibles, but to replace those tons of imported models for background graphics... Thanks for the suggestion, i'll try this out.
i noticed that after using a tome of retraining after having the move at lv 3 and relerning it as lv 1 did no make the invintory smaller this could be fixed w/ a condition that checks the level of the move every time that the spell is cast but then the overflow of items would be in the full screen invintory and be un exasable
Doodads can have a replaceable texture, so you can make it so it uses doodads instead of special effects for the item icons, I think that a custom doodad is easier to do and takes less space than a custom model.
Tried to put on a tree texture of Wisp button...IT WORKED! But there's one problem: trackables can't use it (they use "pure" model, without additional texture), so if we put destructibles instead of trackables we won't be able to track hover... === Sorry for my bad English, I'm Russian
The code is nice and all but it is useless game wise, IT has a nice graphics interface but I don't care on that stuff.
Ideas : -Multiplayer can be possible having a section for each player. Though it will sacrifice map size , although it already sacrifices a lot. - Doodads can have a replaceable texture, so you can make it so it uses doodads instead of special effects for the item icons, I think that a custom doodad is easier to do and takes less space than a custom model.
-- Of course I was whining, I just hate when people resubmits instead of updating, it is not something that is good to do, I didn't note that it was uploaded by someone else.
I dont know mcu habout the "behind the scenes" stuff fro this system. But i thought you could put your own custom items in it? Im sure it said it somewhere.
I've seen better, that don't pause the game play, are user friendly
...and they do not have such a graphic interface, right? Somehow you don't like that system, but is it the serious reason to criticize it? By the way, have you looked inside the code? Maybe you have marked that it's not only an inventory but whole trackable system?
I mean no offnese, but your last comment toward to DimonT's spell idea is more like whining than complain/suggestion.
This spell serve no value in my RPG but I would still like to see how it goes, so instead of showing personal dislike, we should encourage the author to continue his hard work.
I know weabbear has done a great job on backpack but he even admitted this guy's backpack system is one hell of the kind
You could at least try to spell his name correctly, he can accept whatever he wants, but I think I have the right to don't like this, he surelly spent a lot of time coding this, and the mdls really take time, but game play wise this was already possible.
And you don't sound like if you have seen his dialog test, I think you just saw the backpack.
Oh Veroxian is angry cause someone is making better spells than he does Btw AWESOME SPELL!!! 999/5
This is not a spell it is a system, and I don't really want to be considered a good spell maker, if I do this stuff I do it for fun, cause what we are doing is moding a GAME, right? I don't have any problem with people making better spells than me, I actually love seeing good spells, Darky, Aiursrage , Shig , and The_Raven are really good. Also there is flyfightflea that can make really good spells with just the object editor.
And I wouldn't make contests like the spell olympics where I am the judge if I didn't want to see better spells than mine.
However what I like to see are things that weren't done before, and I actually don't like spells that only have nice eyecandy, and game play wise aren't different than other stuff.
-- So please let's finish this.
I don't like this system and it is because it is too umpractical, the code , the models and the idea to use trackables are nice and impressive and all, but game play wise this was possible.
However many people seem to like it, and they have the right to like it the same way I have the right to do not like it, right?
I don't care if you 'discovered' trackables and custom models, you have to update your map instead of submitting it again.
sorry, the old version wasn't uploaded by me, so i wasn't able to update or delete it. I asked Darky to kill the old version right after submitting the new map, so there shouldn't be any mess in the database.
again, I do not pretend in any way to be a 'trackable discoverer', '#1 spellmaker' or anything else of that kind... just made a bit original implementation of all that stuff and hope someone finds this useful for their RPG maps/campaings.
vex id like to see you do something better and easier sheesh complaining that someone else is getting the spotlight sheesh you just showed what kind of little kid you are
Amazing but you can dupe consumable items by double clicking use(hand) after selecting the item in your vitrual inventory.
And after seeing what you did it is amazing! Vexorian go hug a pillow or something sounds like you have some mommie issues if you have to complain about something this nice.
I don't understand what's the point of trying to bring down this map? The author is kind enough to show a new dimension how a new backpack system can be.
I know weabbear has done a great job on backpack but he even admitted this guy's backpack system is one hell of the kind.
God this kid is running away from me!!! ill never catch up to him!! he's infront of me by 300+ Downloads! you left me in the dust dude. great job, you well deserve it! 10/5
As I stroke my mouse with joy... I click "inv80.w3x"... Now I am closing out IE and opening inv80.w3x, preparing myself for the best thing in my life (or day). Nice, dude.
Found a Item duplication bug. 1.use a charged item in backpack 2.use 1 of the same type (in backpack) BEFORE cooldowns over 3.keep pressing use until its in your inventory 4.turn off auto pickup to backpack 5.drop it on the map 6.pick it back up 7.put in your backpack You now have 2 of the item you used.
Very nice skill, just wondering if it would work in multiplayer as then it would mean that packmules and such could be removed from the role play ones.