Hmmm ... I've taken some items and tomes, i stored and restored ... that restored hero which have over 650 strenght and agility and haven't got learned carapace ability ...
Its easy to change -store to -save and -restore to -load
1) Copy the jass script to a notepad and press ctrl + F then search after "-store" and change it to "-save", the search after "-restore" and change it to "-load", now copy it in world editor.
there is only 4 problems i have about this save/load. --i hav it so that you buy an item to upgrade an ability. and the save/load doens't save the level of this ability so it always restarts to level 1 --i (at least i think) can't turn off the load part, and keep the save part on --it restores the hero in the middle of the map --this isn't really important, but can you change the store/restore to save/load
WEU has a save/load trigger to save a hero, optionally u can save location of the hero/items/spells/stats/owner/level/name its just hard to get it to work right because it says "player types a chat messege containing ___??___", then "restore a hero using the ____??___ at [location]" but i cant get the text to do it right :/
the saving works right though, it makes a code like XX00X2324XDDAO9 and letters are blue and numbers are yellow or gold
my hero is not restored correctly, it always is different in any reason, and the system is unsafe. if i just type something, i usualy get a random couple of items. you must have spend much time on this one, stor an integer for every item must have been hard work. the code for creating the 2-lettered code of the items, abilitys etc may be usefull, but the whole system is unsafe and doesn't work correctly. 1/5
and you are truly an idiot, this code sux, you cant get teh same hero and not the same level and if you are level 100 with 6 items code takes up like 3/4's of the screen and you wont get it back, i saved a firelord lvl 100 with 6 lengend items(my rpg thing) and i tryed to restore it and it was a level 1 dread lord with 1000 str and 2500 dmg with 6 shadow orbs :/
and taht really messes up my rpg so i say this code was a perfect idea but turned out imperfect and the reason darky wont replie is b/c he knows it will take too much time to fix and he dont want to fix it
I LOVE THIS SYSTEM! ITS SO AWESOME! i cant believe u can save levels and stats and spells and everything. this goes far beyond any system ever made. you are truly a genius!
now, here is the bad part. it is horrible made for only a couple reasons. first is the codewords. make it -save/-load please! that wud help a lot minimize the code size as well please it takes way to much time 3rd if u type -restore u auto get items wtf is up with that! man great system but needs work and anti cheat as well as specifiable region. keep up the work and answer the pms man
Alright let me lay it out for you! I love ur system but there are some SERIOUS issues with it.
Issue 1: Multiple Loads (able to load more than once and get numerous heros)!
Issue 2: -Store and -Restore should probable be set to th all-around known saving "key words" -Save and -Load (notice the part of it being called a Save/Load system in title...I dun think it says Store/Restore...but I could be mistaken)!
Issue 3: Capable of loading heros incorrectly by hero type (such as you had a Blademaster and when you loaded you got a Blood Mage) or you can get incorrect items/stats!
Issue 4: Very long codes...my Lvl23 custom hero with 5 items had a save code that took up not half a screen...not a full screen but about 1 1/2 a screen...now that is one long save code, especially for a lvl30...(recommendation to people using this. Do not save heros with items as it increase the code length)
Last and Final Issue #5: Players should be able to select a specific region where heros revive...no one wants a revive system where your hero can spawn in water (not sure if thats possible actually but it could happen if center of their map is water...lucky me ..my center is inside the only town...but that was just pure luck)!
Oh and heres a tip..u make something and tell people to put feedback here...maybe you should check it more often..and since you don't from what I can see...I'ma PM this too you as well!!
Hope I helped lay it out for you! Don't think I'm trying to be mean/harsh..I love ur save system..I mean cmon how many only require copying 1 trigger? Lets put it this way...I can count them on less than 1/4 a hand...I'm just trying to help you make it better!
i how do i get it 2 work i imported it or wat ever and when i tryed testing it i typed -save save -load load nothin worked also how do i get it 2 save my chars or does it do that auyomaticlay. plzzz tell me i really must know just e mail its [email protected]
Wow this is great, i always wanted a level 100 cenarius to pop out where my level 8 Moogul the Sly char was. All you have to do is type in -restore 12 and u get a hero, and if you type in your WAY TO LONG code and type ONE letter wrong your hero gets screwed up, or you get a totally new one likley a level 10000 Grom hellscream with uber cheap moves and items, I pity the foo who works 10 days to make a save/load code that doesnt work :'-(--- but other than that its good
When i saved a character and load it later, it comes out the same level and items but some stats are changed like +100 damage or +2000 mana or +5000hp.
When a player keeps typing -restore password, mutiple times , it keeps creating more of the same hero but of course all diffrent stats but same level and items.
ya Darky,, you need to fix this save load system, as Deadly152 said i just type in -load 123 and its load a random hero levels/items this will kill my map bro,,,well i think i should go back with my own save load system, cause i dont know JASS anyways, i cant creat/load or set anti cheat duplicating codes for heroes and players, so if you fix it and write a readme.txt tell us how to setup the loadin heroes area and anti cheats for duplicating codes that would be great. i've spended like 2 days to edit this save load, but nothin work for me im noob to jasscode,,,
I found a problem with the code. I dont even have to type a valid code to get a guy, all i have to do is type -load 0100000 and i get a lvl 100 hero could you fix this problem?
- also turn it into 3 functions, one initializes the system, another one saves a hero (without removing the unit please), and other restores it, it is easy to implement but difficult to configure at this moment (chat events wouldn't be the best thing everytime, right?)
- forget about type casting trigger variables to get the game cache (because using InitGameCache again is just as fast as typecasting a trigger into game cache.
By the way : because of map unprotectors and morons like alpha, cracking every password system is easy as hell.
Agree wtih dark thunderbolt except 2 reable putting your stats in all you need is tome of retaining and boom the save code works And this script is the best now i can make REALLY FUN RPGS!
-Its easy to crack -Saves exact same skills that u chose last time(is there a way to make it not save current skills and give u unspent hero skill points?
Good thing is that: -saves ur current xp, woohoo! -ez to use
IM NOT SAYING ITS BAD I LOVED IT! BUT CAN U MAKE DO THE THINGS I LISTED? like a super scramble code for the cheaters?
EDIT: IS THERE A WAY of letting ppl load and save only once?
i found a bug... ...when u load ur character orbs are all over the place lol and can u make it so instead of -store -restore make it -save -load (code)
Errrrrr im kinda new to importing junk so dont go getting angry at me or whatever BUT i havnt got a clue how to use this save load thingo N NO im not a newb just newb with importing junk Plz help
Errrrrr im kinda new to importing junk so dont go getting angry at me or whatever BUT i havnt got a clue how to use this save load thingo N NO im not a newb just newb with importing junk Plz help
and dude...when i mixed my code up a little, it created a pitlord then i mixed it up even more and it didnt remove the pitlord and it created a level 100 hero...
You dont need to add custom code abilities They are automatically searched for A000, A001, A002 e.t.c will all be searched for. no need to add them to the list. if you alter the list you screw things up
I check the save code jass last nite, i would say this is the perpect save load code i've ever seen, ya darky ur right, darky may i ask you another question ? ,,so in the jass at Abilities, items and heroes IDs code, what if my customs doesnt have the IDs raw code in the list so i just reedit and add them in or can i replace it if one of my customs IDs its not in the list ? i dont know much about JASS but i could understand a bit when im lookin in it, its like the base codes of triggerings, im good to go with the rest, except for the Ids raw codes sections, i have made a save load code by trigger for myself, savin unlimited stuff like this and the code is long as this one aswell, and the reason why its long cause at the saving too much stuffs (like saving the whole thing so the code will be long) And Darky i dont know if i could delete the saving abilities parts, so the code will be shorter im sure, cause my save code was the same, i know other way that loadin the abilities and we dont need to add it to the save load code, cause i really Love your Jass i like to use it,
HSB -store or -save <<< you can change it in the JASS code at the bottom of the list,
hi, 1)the problem is that a people save his hero at level 13 an he so he has a level 100 hero? its not nice can you meak that he save an he get a level 13 hero back.
2)The code is to long perfek was a code with 7 locats
3)ther is no animation when the hero was load
4) why -stor / -restore and not -save /-load?
5) thx for the creat this trigger (it is a spell?? I thik you must put is in Jass and not in Spells!)
The hero level has no effect on the length. Experience is saved in 3 characters fixed... which is 4665600... level 100 hero has 504900 experience... so you see you have more than 10 times space for experience over level 100... so hero level 1-500 all use 3 characters
ummmm...yah is great and all but... (1) my hero was lvl 13 adn i loaded him then he was 100...(2) code is WAY too long (3) all you do is say -restore and it makes like 7 shadow orbs...2/5 o_O
Hey darky its cool with a save load on jasscode, dont need variable blah blah like triggers,, but its awful with the long codes,,hero level under 100 = almost 50 symbols,, imagine if your hero level over 100 or over 200 ,,u cant even count how many symbols the system gonna calculate and show you. its would be cool if you fix and reduce the code shorter, cause i dont know about jasscodes, your save code is cool that you dont need to set items, abilities or heroes to the Init lists. i could learn the jass by now but my map is almost done i need to finish it in 2 weeks before i go for vacation,, so can you please fix or got any ideals that how to reduce the codes shorter than this one ?.......
whats with everyone wanting to use save codes though... i think they're a curse... either A, u have a buncha people playing alone cause everyones different levels, B, everyones following the one guy whos 60 levels higher, C, the map is much shorter than it could be since the creator figured ud be saving and loading over and over to extend the game
i mean yeah it could be used for good, but i haven't really seen so so far
You might be able to prevent people from making an unstoppable hero by altering the save code by using a game cache somehow. Or you could just make the save code scrambled, i.e. All 1s are replaced with 7s, etc.
Anyway, Awsome!!! 5/5 This deserves a spot in the Director's Choice category.
Cool savecode. I was amazed by how short it is Jass does has the ability to shrink down the length of code, pretty impressive. And the plug-in-play style is great idea.
Nice trigger, but it would be very easy for someone to take advantage of this. I am not sure what the intended purpose is for, but if it is for saving a hero between games, I doubt it would be very effective.
By changing 1s to 5s and other you can make an unstoppable hero, and even someone messing up their code by one digit has the potential to mess something up. All in all, very nice, but not incredibly practical.
its got 1 problem.. that being my code is 42 symbols!!!!
86M012Z3ZMZ837ZX311J414ZZK2ZZL4ZZFJBIZHZJZ thats my code... if its that long could you please make it so it copies the code to clipboard or makes a .txt file with it or something!
EDIT: Found 1 of way of doing it. take a screen shot open up notepad, type -restore then type your code. copy TXT version and your all set 4 next game