My final version. Updated and rebalanced spells with the 1.17. His piledrive is still bugged with the facgin part but for the most, it`s still ok. I have put a replenisher and a new skill. Thanks for testing!
only needs 4 skills to be a hero, and his ultimate should be a passive instead ultimates are meant to be something big, I don't want to yell "IMBA" but you should consider fixing it quite abit.
he is almost ok, the art on sword look cool, but the critical hit is really too powerfull, especially when u make a combo whit it and the skill who makes you attack faster, and have almost no bonus dammages on yourself, but that is still good, so 3/5
Gosh... Who would give an 1 for this hero? It is not brilliant but well... not 1. The dude put some effort and the passive skill is brilliant. Though the other ones kinda suck. Don't be that mean... a 1???? In my opinion the hero doesn't really have much potential so a 3 is decent enough. The best skill is the critical one but... oh well, the other are pretty cheap.
=( I'm being downrated... so i got a 5, 3, and a 1... SOMEONE IS REALLY DOWNRATING ME!? By the way, most of my inspirations come while playing DOBRP5 Those who can make some sort of good storyline can use DOB to supplement their creativity
About the "jelly" effect, If i used a crater, the effects would look crappy since the reset to normal terrain height would look choppy but the ripple effect I will fix up a bit
And for the art, what should i use then? I kno i need the Human/Orc Sepcial Art
First of all, nice work. The sword Art looks really good ingame.
Suggestions: Nerf the 'Focus' Ability. It rocks enemies away, esspecially in combination with your uber ownage critical ability... The crit ability is well done, but maybe you could remove some of the Art and earth effects because sometimes it looks like they're fighting on jelly or something.
PS: You actually can destroy trees using a "Destructible - Pick every Destructible in (150 around bashedUnit) and do (Kill Picked Destructible)" Trigger
The only thing that really did disturb me was the inability to make a shockwave to take down the trees or knock them over a cliff >.<
AS A NOTE Tar'soa's tooltip about the life steal is incorrect. I still haven't learned how to color text other than yellow. The sword gives the 10 attack and the amulet give you the minor stats
I agree he is a bit weak but I didn't want him to be able to fight every creep and win. There was a revive delay. If you meant the wolves and furlbolg i totally agree with that. You did need some skill to take them down.
What's real cool combo in this 1: bind them and shove them 2: Focus and critical 3: Critical and Wrath once they are knocked back and more vulnerable
The other reason i made him weak was because some abilities would literally own practically any unit so he wasn't supposed to be strong
After I tried him: his abilities rule I like the critical strike the best. Just one thing, Hes a bit to weak to fight some of the creeps you put in the map.