Warcraft III resources & community, 2003–2006 · archived
Sonic Speed
★ 4.67 / 5 (6)
Submitted by ChirusHighwindTrigger Enhanced1,656 downloads47 KB
Screenshot
Sonic Speed is a spell like windwalk, that when used makes your hero invisible, but leaves a trail of flashing images behind. If there are any bugs, report them to me at [email protected]. Im looking forward to your comments and suggestions.
Looks nice, but the animations really don't look that good. But that's okay, I think. Some ideas: You should remove the water shadow from the male and female images and, if it's somehow possible, (I couldn't find that option) remove the images footprints! In your example map you can clearly see the light footprints of one unit turning into huge, bulky ones, because all six (or seven) units make footprints on exactly the same points. That's no must-do, but I thought it would be cool. I think the same about the animation like Vexorian, btw.
I fixed the images that dont dissipear, it was a case where it'd turn off the repeating trigger twice, one a second after the other, therefore in that second wind-walking again, so the images dont appear, because the trigger making them is turned off. Im going to see how well this works with some of my other spells when i finish them.
Nice eye candy spell, but you need to move this to the trigger section, right now its in the hero contest section. There are some things you could have done to shorten the trigger but i have no problem looking through it.
Some bugs i found are sometimes the trail of images will never turn off, and it you attack a unit under the effect of Sonic Speed then use it quickly after you make the hit the images will not work.
I have a few things to say first: -There is no readme simply because the explanation in game explains it. -I will update this spell map with more spells in a set of some sonic and earth spells. -Please use, i need no credit for my work. Simply just send me the map if you can, i want to see how its used. -Uses no custom models, and the triggers are kinda hard to follow. -I made the animation a little cheap so it would not lag in multiplayer games.