Warcraft III resources & community, 2003–2006 · archived

Tri Blade Neo`s Remix

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Submitted by neostormTrigger Enhanced348 downloads43 KB
Screenshot
Screenshot
Tri Blade: Allows you to throw a fast spinning, triple edged, blade, that cuts straight through any enemy ground units that gets in its way. The blade can bounce off walls, and after a given amount of time, returns to you.
File Name
Tri Blade RM.w3x
Author
Arksword(sv)
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Comments

11
The_Raven, he cant update the spell, ark probally wouldnt let him update that over his original.
TWO SEPERATE SPELLS!!
Ah! Very clever :)

I updated mine the throw is now more is about 85% acurate now. The problem was by the units pathing being ground when it was spawned it was placed below the caster which made it off target. I made mine flying, Ark might have to create the unit Fly High it :) then move it on top of the caster /shrug but that's up to him
You are incorrect. Mine could go anywhere because it has no collision. While you throw it, it will go over stuff, but it doesn't cause I made it so it bounces off. On the return, since it is ground unit, it moves around stuff, even though it has the ability to go over it if it wished.
+++ :evil:
The changes i made no longer have the unit use pathing to return to the target. In Arks case it works that way. I however need it to return no matter what because in a zelda map you will use it to trigger levers, and pick up items you could not reach from normal pathing.
I like both verson but each has it's pro's and con's
1) You need to work on the return; it will go through walls, etc.

No it doesn't. It is a ground unit, and it moves around them by itself, atleast from all my tests, but it will go through, say, rocks or other doodads around. But I'm not sure bout walls.
Thanks for the feed back:) I can fix the distance by just lowering the time till returns. Ark

Arksword set it up originaly to not bounce when returning. I can't do much about it passing threw objects because it might not make it back.

The fireing in the right direction i'll look into it. At times it is off by some. I have a few ideas

Sorry about the repost basicly it was removed by a Moderator i'm guessing because i didn't have a preview picture. So this was only option reposting
Nice Boomerang spell. Couple proplems:
1) You need to work on the return; it will go through walls, etc.
2) It doesn't fire where you target it at.
3) Shouldn't the item be permanent, to prevent exploitation?

P.S. In the future, update instead of resubmitting.

~The_Raven
I didn't mean to put you down. Let me put it like this. It depends on the situation of the spell, for say. Now if this is how I wanted it, a huntress like thrown blade that just bounces off walls and cuts up punk asses, then it's not exactly what I'm looking for, and I'd take the original. But if this were meant for Link's boomerang, then it's perfect for that. I'm confusing everybody, and myself with that statement, but whatever. Since it is suppose to be like link's boomerang, have your friends or whatever remove the blood effect on the blade or sumthing. I'm tired and I dunt think im making any sense...it was a long week of school...yawn
I like the fact that now it picks up items, but I don't like how it loops back. It wasn't meant to be like a boomerange, but like the huntresses blade, only it doesn't act as a projectile attack. And now that it goes faster, when you change the distance, it will go very far. You had good intentions in mind, and it would work for a Zelda map, but I like my original better. 4/5
The blade now loops back, The speed is not hindered by the units movement speed. Spell effects no longer leak. The blade will now pick up one item as it crosses over the item. It can pick up to 6 if you give it a large inventory. Hope Arksword(sv) likes the changes i made. I'm doing my best to only take credit for what i did. Ark did all the rest.

Original Spell: http://www.wc3sear.ch/?p=Spells&ID=456