Well it isn't my fault people are lazy and don't read load screen. I always read load screen for sumthing I don't no how to play, or something I am testing. If somebody wants to be a lazy ass, then fine, they miss out on the commands...
neostorm locals are way better than arrays, because sometimes you may also want to have 2 heroes of the same player casting it?
And yes whatever made Arksword think that chat events are any good for this, he could at least add the instructions at the initialization of the map instead of the loading screen, or simply add some tomes of power and creeps
I can't use arrays for this spell however. I have two triggers and very often when you make a array in hope for multinstancablity (whatever), you use Player Number of Owner of Triggering Unit. However, in my second trigger, there is no triggering unit, it is just a period event. Top that
The verson you uploaded the hero level is set to 1 so anyone that doesn't read the loading screen will be lost. Locals can be complicated. If you really want to make it useable by all players a safe bet is changeing all variables used by the spell to arrays and setting the array location to the player number. Arrays are not as clean as locals but at least you can be sure an array wont cause a server split and you have the options of createing 2D or 3D arrays. owner of unit works well.
Finally! The link is fixed, and it is ready for download! I remade the map entirely, and re uploaded and it worked!? Sumthing was up with the other one, but now it works. For all those people who said that they wanted to use it, permission granted, just leave me some credits in whatever you use it. I will also try to make it multi instance once I fugure out how to make variables locals. Is there a tutorial or something? Anyways, have fun!