this is actually works damn good and is pretty realistic to the actual spell, I tweaked it a bit for my map, to increase the rate of fire balls and where they fell, change the effects a bit, and decreased lag, but the whole trigger concept was damn good, cept I can't get it to work in my map, that and it seems to do damamge to all units, not just enemy units, which I can't seem to fix in anyway......
...ill pm you about these things
