Warcraft III resources & community, 2003–2006 · archived

Squall`s Spell Pack 1

3.8 / 5 (5)
Submitted by ModelerTrigger Enhanced389 downloads45 KB
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This map contains the following spells:

1.Flash Flood 5. Assasinative wave

2.Soul Burst 6. Ghost Plasma Strike(beta)

3.Soul Stab

4.Poison Vapor Wall

Made by modeler(wc3 username: Squall[FF])
File Name
Squall Map Pack 1.w3x
Author
Squall[FF]
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Comments

26
Where in the spell does it say the hero cant die, i would like to know...
lol hahahaha anyway i noticed with you bladestorm move thingy my hero died while using it and the spell still went on... GLITCH
god i feel like a freakin newb but if you guys can help me out my we wont accept my imported models :oops:
thx alot guys! :D
Aghhhh!
I cant make it any faster or my caculations get thrown off balance, dammit!
im changing its model and about the waves, they fire for a short period of time, once the next one comes the other vanishes, the reason this happens is im using move to random point in playable map area, i see no alternitive.
So if i was to lengthen it and one stopped near the caster, it would be like a temporary damage wall.
And units now die when they touch the caster, happy now!
And the units get impaled on a plasma spike instead of a regular one...
I did not copy off ur's but yes it does use the same priciples, the plasma has a weird error and im trying to fix it, and i did forget the shadows where there.
The reason my spell looks like ur impale and ram is cause ur impale and ram is soooo cool :).
But i did use my own triggers even if they do look like urs. There are some ways of doing things whitch have no other way to do except for the way you did them, besides jass i mean.Oh and i do need to give credit for your spike thing i almost forgot.
Spike by arksword(SV)
The animations of the huntress are very limited and im rather new to long spell's.
And a unit can survive soul burst if you move your shaman away after casting the spell (its a bug that im going to fix sometime soon...
Btw tao if you want something done right, give me what unit to use, how fast it should go, so on.
Ill switch the models.
Soul Stab is the most pathetic useless spell i have ever made in my lifetime.
I just made it to have something to do, just like all my other spells.
And arksword if i really wanted to copy a spell of urs completely it would be one i couldent do such as atmosphere.
I use similar caculation because they made it flow better, and theres almost no alternate.


Btw i used ur map idea, not ur map. Stop saying i copied you cause i didint.
:? He also didn't do a very good job on my requests.

Flash Flood should've used the crushing wave model, and should've shot out faster. It moves way to slow! Also you should make it so your hero can revive!

Assasinative Wave is still in beta process, but still, making it so units that touch the whirlwind instantly die wouldn't be that hard, and also he shoots out blasts very slowly. In my opinion, I think Assasinative Waves would be easy, except for the wave part.

The Vapor Wall is created slowly, and needs a different buff. Also is should do more then just poisen in a target area.

Soul Stab... :? overall it seems like a useless ability. No tooltip, and all it does is stab a unit with high damage twice. It also freezes the Pitlord until u move him again. By freeze I mean after the ability is finished he does nothing, not even wag his tail, until u issue an order.

Soul Burst, is actually kinda good, but the map offers no units that could survive it!

Ghost Plasma Strike, even though it is also in beta, still needs work. Like Arksword said, it's kind of ripped, and the animations aren't the greatest. Maybe if it weren't for the fact the footmen dissapears after being shot into the air. Also doesn't use a needle to shoot him up, use like... I dunno a plasma beam or something.
:roll:
Ok with Ghost Plasma Strike... Firstly, the animations are junky. When the unit flies into the air, it like goes up oddly. Then at the end of the spell, when the plasma stuff appeared, they all had shadows, and when they disappeared, one of them stayed. Also, this spell is very similar to my Impale and Ram combo and is based off the same principals. I know you copied stuff out of my trigger, maybe changing values, so on so fourth. Give me credit, because now you are copying my stuff. Alot of people are doing that now, like the person who remade my Tri Blade without permission. And don't deny this, because you are even using the exact same testing map that I made for my Combo, just with added foots, and paladins with different model files.
New spell!
Ghost Plasma Strike(very cool move)
The catser disapears and reapears at its targets location and spin knocking the target to the ground and flying backwards. The catser then summons a gigantic spike sending the target upwards into the air, sjhe then conjures a sold plasma spike. When the target hits them he stops, then slowly sinks losing blood. After he hits the ground he takes huge damage.
To import spells:

1 Copy the spell triggers and the spell's spells.

2. Paste them into your map.

3. Enjoy :roll:
umm hey modeler can you tell me how to modify or at least put these spells in my map?
thx :D
Ok i know im not all super-editor and all, but not everyones requets are insane.
If you have a spell idea but cant do it, i may be able to.
Please note:
I dont know jass.
I will turn down impossible or overly complex spells.
I will turn down un-original spells.
Also note that i cant do nine hundred spells at once, so if im really busy ur spell may be days before its done, ill tell you when im (if im ever) that busy.

--
Open
I got that made i just remembered u can set negative numbers :)
Update--
On the casters death the waterfall now explodes proporly and reduces armor.
The assasinative wave is extrodinaraly flawed but not as flawed as it used to be.
If ur still fussing over the waterfall armor down thing, you could make a dummy unit cast an acid bomb that deals no damage. :roll:
locust makes things unselectable to have no model put just .mdx for model( read some forums sometimes they tell you most of the time) :wink:
Ah ic TYVM for that info.
DAm when i give it locust ability it wont disapear :/
Still trying to make units armor decrease when waterfall dies, and still trying to make waterfall unselectable, is there a button u can click that does it?


Give the waterfall the "Locust" Ability. It makes it unselectable.
go squall this is pretty good
OK i updated it.
It's now castable more than once.
No longer does 999,999,999,999 damage if it kills 2 units at once.
No longer interfears with ither of the other spells.
Caster is no longer upaused till the spell is finished.
If the catser dies units around the waterfall take damage.
If a unit dies all units around the dying unit take 75 damage.
Fixed a problem witch caused the waterfall to disapear then reapear and kill everything.
Fixed a problem where the waterfall simply stopped moving.
Fixed a problem taht if a unit was to big the waterfall would move around it on its return trip.
Fixed a problem where the waterfall teleported to Mr. Pain and killed him.
Still trying to make units armor decrease when waterfall dies, and still trying to make waterfall unselectable, is there a button u can click that does it?
Whoops sorry 4got to change it and the waterfall SHOULD disapear, i forgot to make it lower armor, and soul stab does not lag it just freezes the unit multiple times.
This is trigger enhanced, not hero contest.

~The_Raven
There are a few bugs you need to work out.

Flash Flood Bugs:
I casted it once, then I couldn't cast it again! also the waterfall is selectable, and it doesn't dissapear after casting.

Soul Stab Bugs:
It lags a bit for me. :? It also has the same description as Soul Burst.

Soul Burst Bugs: This one is mostly fine, but it would be better if the shaman attacked faster in mid-air.
Have fun with my first triggered spell pack!
Soul Stab
Mannoroth knocks his foe over then on his hine legs stabs his blade into the units soul dealing monstrous damage.
Soul Burst
The shaman knocks his opponent to the ground then magicaly tosses him into the air. After gathering strength the shaman follows him up. The shaman attack three times then slams his foe to the ground. After tounching down the shaman call out his targets soul, if the unit dies an evil soul takes over its body creating a minion. If not the soul returns and the unit continues as normal.
Flash Flood, idea by Taokuw00ta
Shoots a wave of water dealing damage to any unit thats to close, after multiple seconds the waterfall will return to its master.
If the waterfall kills a unit the unit will deal damage to units around it.
If the caster dies in process the waterfall explodes into acid rain dealing damage every second for fifteen seconds.