Warcraft III resources & community, 2003–2006 · archived

Perfect Drag Spell

3.83 / 5 (6)
Submitted by KojiroJASS Enhanced656 downloads19 KB
Screenshot
Screenshot
This, my friends, is the perfect drag spell. It will pull an enemy along-side you keeping them encaged in a magic net. This spell CANNOT be abused, unlike say... DOTA`s drag spell. So eat it.

Credits go to me if you use it please. Took me a while.
File Name
Perfect Drag Spell.w3x
Author
Kojiro (Zazatear)
Download

Comments

12
Awesome 10/10, the dragging is even funny:)
*shakes head*

My shoving spell just needs to be reworked if you want it to drag people
I hate JASS with a passion, and I'm glad to see you all like my spell, I'll post a new version with JASSLESSNESS here... lets say... tomorrow. Hows that?
Im definatly not a noob i just havent taken the tiem to learn jass.
Is there ANY way you can convert this to normall triggers? (Not JASS) I hate it when I find a great spell, but can't use it. I know you'll probarly say that I should learn JASS, but so far, I remain unable.


Christ your a **cking NOOB!
Is there ANY way you can convert this to normall triggers? (Not JASS) I hate it when I find a great spell, but can't use it. I know you'll probarly say that I should learn JASS, but so far, I remain unable.
It won't be too laggy. The only problem with it is that the unit that is grappled will not be able to attack. Trust me, all it is doing is moving a unit, atleast it aint creating loads of sfx. :roll:
Great work, loads of fun :D 5 for you.
Heh, yeh, thats what I did (or something like it), I just didn't make the interval .01 seconds, I figured it'd cause too much lag, so I made it ever .25 seconds or so, I SUPPOSE I could fix it... Lag is just my major concern, but, thanks.
Pretty good, but the drag animations are very choppy. There really isn't much you can do about that though, because units can rotate much sharper than the unit tied to them, since the tied unit is rotating much further away from an axis. But you should seriously fix the beginning part where he drags the unit in. That can be fixed easily. I do have a solution for making the turns while dragging a unit much less choppy though, I think. Set a variable for the unit ropped up, and the caster, then have a second trigger, Every .01 seconds, move (Ropped Unit) to position of (Caster Unit) offset by (say 300) towards facing of (Caster Unit) + 180. This way, it will move the unit every .01 seconds, which will be more than fast enough to match up with the turns of a unit in intervals, making it look better. Maybe you did do that, but I don't know jass and can't read it, so I'll never find out. 4/5
Alrighty, this spell just pulls a target enemy unit that is NOT spell immune towards you. And you don't have to channel it. You can just run into your allied towers and then they can get beaten with large sticks or whatever. If there are units or obstacles in the way of this unit then the unit will not come to you, or at least until you pull it from a direction where it won't run into anything. The unit will not come closer than within 200 or so range of you, that way the unit won't be able to block your path... Thats about it... Tell me what you think, thanks.
Gj. 8)