Warcraft III resources & community, 2003–2006 · archived

Entrapment Ward

4.25 / 5 (8)
Submitted by ArcanisteRTrigger Enhanced769 downloads23 KB
Screenshot
Screenshot
A rather funny ability. Put down a ward that ties enemies that come close. Tied targets can still slowly move and attack, but... neway, try it out!



Do not support multi-instanceability. Later I hope it will.
File Name
TrapWard.w3x
Author
ArcanisteR
Download

Comments

18
cant view it but looking at screenshot and coments it seems good. :D [/code]
I was wondering if this was made outside of WC3 editor.. because I can't view it with my editor.
For some reason, I am starting to lose the interest in submitting spells, even though the new spells for the incoming map of mine are all uber :?

At the release date, the world will change :twisted: I am not kidding 8)

if interested in looking at some demo shots, PM
HEY! I got a 1/5 for my map after receiving only 4/5 and 5/5. Don't know. Somebody is jealous and is downrating your spell. Or somebody thinks that this spell sucks.
He is just jealous... since he can't find a flaw in the spell :lol: btw, why is this downrated :evil:
Swordmaster... That was a 100% pointless comment. Why did you just put a bunch of points? If you wanna say something... do it. If not, don't post.
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If you can make this multi istance, then you've got pwnage on your side.
First, there is a restore command. Type restore.

Second, I don't make a Hero map so there's no restriction on how many spell I have to put in my spell map.
let me give you free advice ( :P I am joking it cost 900$ :P )

anyway, make sure that your next spells that the casting unit can restore it health or automaticly revive at death

second advice: why don't you do many spells in the same map instead of making many maps 1 spell each map
You know what I mean :!:
:D
If you look at it closer, you will see that the netted unit is PULLED TOWARDS THE WARD. So, no cripple or slow in here.

Because it is pulled:
1:It can't get farther than the maximum area of effect of the spell.

2:Air units are lowered since they are pulled downward.

Have any trouble reading the code? I made it in triggers so you ppl won't have a hard time reading. I doubt you didn't even use it since the effect is quite obvious.

About DotA: Give this to Rhasta + Mass Serpent Ward. Combine with Death Ward. PWNAGE - Owning Wards

So, who gave me that '1'?
If the fallowing is True read number 3
1- can the cought unit or whatever move farther to cut it like mana drain or life drain
2- if someunit cought by the ward it still can move to like end of the map without cutting the the web or whatever it is
3- if the 1+2 = true, then the spell is no diffrence than auto cast cripple and some lightning effects witch is easy to make
wtf it wouldnt load...
hehe nice spell 5/5
Very cool idea :)
5/5

ArcanisteR - in dota this spell would be useless vs range with no damage :)
hey... really nice concept... good luck making your spell multi-instanceable! :) btw, which DotA are you talking about? rofl.. there's like a hundred out there now...
Just a remind, it does not work like aerial shackles, and it does not stun.

The maximum number of targets is capped to 6, you are free to change this value, but more will probably cause lag.

Also please check to see if there is still any leak point.

PS: the cheapness of this spell is great for dota, the point is that if you get netted you have to destroy the ward to escape. Or get pwned :D