Warcraft III resources & community, 2003–2006 · archived

Emerge

4.5 / 5 (6)
Submitted by 2v2NETrigger Enhanced1,586 downloads27 KB
Screenshot
Screenshot
Creates a circle of water at a target location. Units are sucked to the center and are dealt damage, slowed, and have their armor reduced. Units already in shallow water take triple drowning damage.
File Name
Emerge.w3x
Author
Unknown
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Comments

13
nyC Spell!!! but isn't emerge the reverse thing.. nywayz.. (5/5)!!.. =D hihi...
One of the best spell ideas ever...

You just need to fix the memory leaks, and the armor reduction which doesn't work properly, and sometimes units can escape the water which means. And the triggers could be far mor effective... So 4/5 :D
I tried adding Life/Restore as the water model but it always got all deformed and came out through other parts of the ground :(
NICE SPELL!!! :o u can maybe use the moonwell water effect :wink:
the spell is very nice, but one of the ogres was able to escape the water-hole.

i would suggest using pathing-blocker doodads instead of a 'move instantly' trigger loop.
Wow ty Vex. Yeah I know its got some leaks...lots of stuff going on with kind of primitive triggering, I'll try to fix it.
Guess which spell got into director's choice for originality

Only needs to get the memory leaks fixed though
I LOVE THIS SPELL. Great work! one thing that if you wanted to make it better is make it so that there is water at the bottom of the pit. 5/5 8)
Well I was thinking like the waters of the Earth are emerging from the ground. I think I like Engulf more though. :oops:
looks a little weird in middle, and i think u mean submerge :p
or subemerge
ya angel's right to rename it
its a cool spell 5/5 :lol: :D
i think you meant for your move to be called engulf. Emerge means to come up or out of water