Warcraft III resources & community, 2003–2006 · archived

Random Terrain

not rated
Submitted by ButterflyCaughtSystems367 downloads34 KB
Screenshot
Screenshot
Forms random hills and valleys on the map and places plants, rocks and spires.

Best use in large areas.



Made by Astralhexe & Voi.
File Name
Random Terrain.w3x
Author
ButterflyCaught(Astralhexe)& Voi
Download

Comments

8
is it possible to make regions that terrain isnt generated on?
Yep. You are just adding which doodads you want to be placed in the variables. You can also change how many.
umm, about the terrain, does the doodas placed match the tile set, i don't want a barrens tree in a northrend map


It doesnt depend on the chosen tileset which doodads are placed, just create them in the object editor (under destructables) and change the values in the trigger 'Variables' :wink:
umm, about the terrain, does the doodas placed match the tile set, i don't want a barrens tree in a northrend map
Weather conditions should be easy to create since there is the function Convert Point With Size To Region...

(But to be serious, I tried several times to create a weather effect and it never worked for some unknown reason)
kick ass dude ,.. this system is easy but- its prolly the best of this system,.. 4/5 super good ( rarl;y give 5/5 sorry :D) also is there a way to make weather cunditions also?
It doesnt?
We had some problems with the hill levels...it didn't work as we wanted. But we tested it several times at the end and the reset of hill levels worked.

About areas: Yes...just change the condition for when the loop should end. It will be a square this way. But you could make some advanced structure to even make a circle. Its all about x and y.
omfg nice :D
is there a way to make so hills stuff doesnt go in areas u dont want in? this is very useful ,.. just reseting doesnt reset hill levels,.. 4/5 good work