Warcraft III resources & community, 2003–2006 · archived

Drag and Drop Component Edition v C

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Submitted by weaaddarSystems372 downloads45 KB
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Screenshot
An object oriented and component approach to the problem of inventory shortage. This is the consumer`s copy. If you would like a better look at the working of D+D try version D.
File Name
bag4.w3x
Author
Unknown
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Comments

9
Q1:
DELETED: didn't see there was a game variable that doesn't copy over. automaticly

Q2:
i see how you defined values for the atribute level up in the custom script code section. If i don't want to use that function will it cause issues? or is there clean verson like this one that does not include the ability level up?

Q3:
I get the feeling this system does not use custom item values but i thought i would ask, Does it?

Q4:
Is there any know issues with items being included in any select all or item being manipulated?
Moved to systems!

~Daelin
I dont need a saving code, the map doesnt need saving

also long time not seen, irc is kinda dead to me and I usually do not come there anyways
Also, look time no see cookie. Come on IRC over the weekend, I'd like to talk to you again.
It is multi-unit compatible. That is to say it works on a per unit basis. So it is multiplayer compatible.

As far as Multi-map...err well up to you to develop the save code. Unfortuantly, this version allows an infinite amount of bags so save codes will grow depending on the amount of bags you have.

Items inside the bag have no effect. This can be fixed using PitzerMike's ForEachUnitAbility() and some jass know how. Unfortuantly, this is not the INTENT of the Drag and Drop project so I will not offer any help in doing such nonsense. If you want Items to give effects while not being directly equiped...Use the NEW DT4a. It is compatible with Drag and Drop Project.
I could use this thing, but I wonder:

does it work online in multimaps?
are items in inventory still active? (like aura's, ankhs..
only 44 times dled? this is a gret spell, in directors choice, it shoould hav 400+ dl's by now
Legends never die, they just fade away.
Just so you know this version is identical to the developer content in features, its just more compressed and is easier to copy and paste into another map.

This version has all required code in the header, and each component as one trigger.