Warcraft III resources & community, 2003–2006 · archived

Searing Beam

4.29 / 5 (7)
Submitted by Angel.of.DoomTrigger Enhanced1,466 downloads17 KB
Screenshot
Screenshot
A simple yet cool looking move. Multi instanceability is included. Pretty easily transfered into other maps. Be sure to give credit to Angel.of.Doom
File Name
Searing Beam.w3x
Author
Angel.of.Doom
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Comments

25
Heh, I made a spell like this(well from what I can tell from the Screenshot) A long time ago, but never posted it because I didnt like how it worked. Dead and unfinished, I should take a look to see how much better yours works out :).
AWESOME SPELL!! make some more Kamehameha wave style spells because im making a DBZ map and i would like to use some of those spells for it! :D
Ty MasterGT4 i jsut leanrned jass so i didnt know to do that before.
I found a bug, don't know if you noticed already, but if you order him to cast it and the unit targeted runs away then he will follow until enemy is in range again and cast again, but then the beam effect will go to the wrong side(Instead of to the unit targeted it will show to the side where the unit stood when the spell was ordered).
Fix:
Create new global variable "LocLoc"
Then change the trigger "Blast Start" to this:
Blast Start
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Blast 
    Actions
        Custom script:   local location udg_locloc
        Sound - Play MarkOfChaos <gen> at 100.00% volume, located at (Target point of ability being cast) with Z offset 0.00
        Sound - Play MarkOfChaos <gen> at 100.00% volume, located at (Position of (Triggering unit)) with Z offset 0.00
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Target unit of ability being cast) Not equal to No unit
            Then - Actions
                Set locloc = (Position of (Target unit of ability being cast))
                Unit - Create 1 Blast for (Triggering player) at ((Position of (Triggering unit)) offset by 75.00 towards (Facing of (Triggering unit)) degrees) facing locloc
                Custom script:   call RemoveLocation(udg_locloc)
                Custom script:   set udg_LocLoc = null
            Else - Actions
                Unit - Create 1 Blast for (Triggering player) at ((Position of (Triggering unit)) offset by 75.00 towards (Facing of (Triggering unit)) degrees) facing (Target point of ability being cast)


Or no, didn't see it's based of shockwave and so ground AND unit targetable, I'll fix the tirgger above in a minute^^
Edit: Fixed it! Should work now.
Any suggestions of spells you would like? Any dragonball moves or stuff?
My summons maps have charge up blast moves. Mabey you can copy parts of them.
I love ur spell because it can be use in a dragon ball map so plz make more spells 8)
5/5, as other people said, can be valuable for maps.
So simple, yet so effective. Anime maps, Hi tech themed maps, and video game maps can easily find a use for this spell.
the work of a Genius 5/5
Ya i told you it was simple just some poeple might want to use it. And yes i lvoe soul caliber. Id liek to see your move.

Ah you'd want it to do more liek damage over time and stuff? Sure why not ill be updating it soon.
I like the spell.. except that what it does is too simple.
i meant like what cervantes does. If you've every played soul caliber 2, he has a move where he "dives" through an oppoent like he is a missile. I'd only need 2 units to do that. Hide one add the missile facing one and make it move forward, it wouldn't be too target. That's what i meant anyways. I still think this is a great discovery regardless and i'm glad i looked at this spell.


BTW to make the hero look like he's diveing, use only models where they either point their weapon to the sky, or they are a blademaster based model (the sideways spinning animation would look pretty cool. Besides that, try making a spell like this using a tornado model (looks pretty sweet).
Um you cant really make a hero dive and stuff because it is impossible to change the angle with a trigger. To do that you would have to make like 15 units each 1 with a different angle (and that would jsut be stupid) so just stick to a possition. I know you could do some cool stuff if that were possible. As for diving you can just use a naga model, they all have dive.

And as for the secret being left out... it wouldnt be very hard to figure out.. i fool around with those fields all the time and i know about the Shift double click thing soo.. ya. Of course i didnt find it myself but it wouldnt have taken me long, im fooling around with the graphics alot as you can see with my summons.

And when i heard of it it was like add some weird value like -135 to make it upside down so i fooled around wiht it to make it sideways.
Wait a minute...how did you make the beam go sideways?

Tell me this and it will make for some very interresting new spells. BTW this spell has saved me som trouble. Thank you you genius.

Now with this i can finally make a decent beam spell. Many thanks. BTW now that i know how to make this, you can make it look like a hero is diving through stuff perhaps you could make that your next spell.

Thank you so much for showing this to me!!!!!!!!!!!

Just the idea in itself deserves a 5/5. Good job!!!
Darn you let the secret out :P

Well may as well tell you, you hold shift and change maximum roll pitch to a negative value.
K instead of saying its not perfect, it would be great if you can tell me whats wrong with it. And it revive instantly graphic :D
'allow negative value' L0l dont know how to do that =\
Nice work, could come in handy for a char in my RPG called Dark Wizard. 4/5
hold shift while clicking it
i really need to know.. how did u change the wisp's maximum pitch angle to -90 ? i tried this on my custom unit but the value can't go below 0 though i've enabled the option 'allow negative value' in the world editor.
Rofl you posted it.

btw, is it normally a shockwave or what? just curious


Its a side ways resurection fx coloured green. :P
ps; srry for repeating, dunno how to edit; i voted 5 =D it ain't perfect, but the more the merrier
cool, nice going angel of death, too bad i dun make maps lol.. im too lazy :P but if i did, i'd use that beam. btw, is it normally a shockwave or what? just curious :wink:
Interestig spell.A green beam.Cool
I just thought some people would want to use this for a map.