Warcraft III resources & community, 2003–2006 · archived

FireFreak SpellMap

not rated
Submitted by FireFreakJASS Enhanced344 downloads62 KB
Screenshot
Screenshot
Chainsaw-Boomer: enhanced version of Darky28`s boomerang axes

Anti-Magic-Shock: damging dispelspell

Knockback: self-explaining

Detect potion: demospell for adding spell for certain amount of time that have a trigger effect

all spells need the CS.
File Name
FFSpellPack.w3x
Author
FireFreak
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Comments

9
I like them very much 4.5/5.
Will use(and credit you for) your Dispell-Spell.
:D
i wont hit a unit more then once per blade (that means twice with both) and if dont wont to make it hit spell immunes, make the damagetyp universial => normal (somewhere in the code), so its behaves like a non-ultimate spell.
... The only reason the unit was paused is to prevent bugs, one, using blink after casting it for instance, what you could do is cast the Boomerang skill toward creeps, passing through them once, then once it almost come back, passing through the creeps twice, you could blink behind the creeps, causing the Boomerang to pass through them 3 times! Mass teleport, it will cross the screen and hit every creep in a straight line from where you teleported too... That's not including death at least... It hits units that have spell immunity, you can't target them directly but it will still damage them... These would become very abused bugs in an AoS, so stick with Darky28's pausing idea. 4/5
i didnt take darky's spell to say it is mine, but i found his spell was a bit buggy. i prefer to uses the cs for spellmaking not becasue of the casterfuctions but the missiles and attach-vars. the spell itself was pretty good, but my spell wont freeze the caster or has a hole flexible missile art, speed and animation-timer.
credits for this spell go to darky28
The Chain Saw I don't like it because you just took Darky's spell and changed it a little. Bah... 3/5 (sorry... I am totally against taking and editing other spells >_<)

Anti-Magic-Shock is just AoE Purge... 4/5 though because it is well made.

Detect potion - not much really... It does pretty small stuff. But again, it is done correctly so 4/5.

Knockback - pretty cool. I like that it is smooth but you used Game Caches right? The way I use it... ;) The bounce stuff didn't really work... An ogre for example moved up. but still, 4.5/5.

Oh well, I checked the codes as well, so don't worry, I didn't just comment by simply looking at the spells. So... After all, these spells are worth a 3+4+4+4.5/4 rating which is... 3.875. Not bad... 4/5 (I round up of course ;)).
now they bounce on walls (was easier than i thougt)
making them bounce on walls is a nice idea, what i made was only to protect units from being push in restricted areas, i try to figure out a way to detect if the wall goes n-s or e-w, to have a right deflect from a wall and something else if the cliff lvl becomes lower.
i like the knock back.. but nothing big and cool and all that.. kinda disapoints me for such a good name :( 2/5
it's not bad, and the axe throwing skill is pretty mucht he same, except i like how you finished it off by not pausing the hero but making the two chainsaw things come right back to the hero (it's a little hit or miss with the timing though). The other spells are interesting, perhaps make something that also hurts the enemies who have aura's too, but dealing less damaage (since it would always damage those with auras).

The knock back is ok.. but needs some more work. It just doesn't look real, i mean it looks like the unit is actaully being moved in a very rigid arc and then set down. When you knock a unit into a wall, perhaps make a trigger for it to bounce off or something. Also, add a slowing down effect at the end with a death aniamtion to finish up. I'd fall on my ass if i was uppercuted, but these are just some suggestions.

Not bad for spells though. 3.5/5