Warcraft III resources & community, 2003–2006 · archived

Defensive Matrix

4.33 / 5 (6)
Submitted by DaelinJASS Enhanced948 downloads29 KB
Screenshot
Screenshot
Defensive Matrix spell from Starcraft. Creates a barrier around the caster which absorbs up to 300/500/700 damage. Credits for model go to EdwardSwolenToe and for the spell go to Daelin. Type restore to heal and restore cooldowns.
File Name
GameSpells.w3x
Author
Daelin
Download

Comments

23
kool i give 4/5 very useful, buggy but that cool about the set amount of the magic shell cuz i never new that verson excisted.
LeapFrog? Icefrog? :P Yeah, they call it Lightning Shield, and it absorbs spell & physical damage like you said, but then when it reaches a cap the shield disappears and damages units in an AoE around the hero for the same amount of damage he just absorbed.

Anyways, nice spell, 4/5
haha, so this is where Leap Frog stole one of his spells from his latest hero....well I guess congrats...I suppose.... Daelin for having a spell stolen and put into DotA :)
That bug is very old but I never had the time to solve this problem. When I will, I shall...

~Daelin
I still don't understand how it works :(

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FOUND A BUG!!! Cast a Spirit Link on Tauren and then Defensive Matrix. Go to the big troll. The Tauren will take the first shot damage
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It still leaks. I will assure to redo all my spells soon enough. Most of them leak and not all of them are in JASS. Oh well, leak is a concept I understood two months ago. Thanks to Vexorian! So yeah, this one probably leaks as well.

~Daelin
That's exactly what I needed. I'll check it for leaks and rate it BTW.
hehe i am credited
I am pretty with my project (RotHE) but when I will get some time, I will fix it. Thanks for the tips tho...

Drain Pipe... I tried but SpiritLink doesn't completely transfer damage no matter how hard I tried.
Have you fixed the wrong hp variable type and the bug yet?
The unit takes damage event happens before the unit loses life. That's the reason for the bug in this spell.

I currently have no solution, perhaps you should change your method.
Does this ability actually absord the attack before the damage is to reach a unit, or does the unit take damage, and then get compensated for it?

Couldn't you simply base this off a spirit link with a dummy unit? You know, make all the damage go to the dummy unit instead of splitting it evenly or something like that? I've tried a few thinks with spirit link but im not 100% sure that that you can only get 1 unit to take the damage.


Unless that's what you did using JASS...
Lol you didn't understand my post, I know it's not based off AMS, I mean you could change the part when the target already has it, just instead of giving error message make it set the value of the shield as in the normal part. I know it's not based off AMS because I also tried modifying it first when I wanted to do a spell pretty similar to urs(My shield was same but also fired some damage back), I did it then basing on the same as you(Creating trigger in the function, handle variables, etc), but I'll have to update mine if I'll use it(ATM no map in work:D) since I used the old handle variables which have the gamecache leak because they use no variable for it and I also have some functions in it that seem a bit buggy.
Daelin, a unit's life is a real value not an integer. You should fix this.
Wandering Samurai... Actually, NO. It absorbs both physical damage and spell damage (and not spells themselves), and I didn't just change Anti-Magic Shell. You CAN"T change Anti-Magic Shell like that or else I wouldn't have even submitted the spell. :evil:
nice, i like starcraft skills, ;p
and besides that it is very nicely done, ^^
good idea and well done, though nothing extremely difficult, 4 is my rate
Is This Like Anti Magic Shield That Abosrbs Health Instead Of mana> ? And Justed a Modified Version? :?
Ok... And now to answer some comments.

JunJee... Test it and please rate.

DeadDogNoGoWoof... That is very very easy to make. I will solve it in a chinch. And for the stuff with bands, I can't. I'm not a modeller, I'm a spell maker. Btw, you rated a 3? Am I the only one who rounds up?

DarkElf... First download, then rate. I don't see the point of rating a spell just because it looks mediocre.

MasterGT4... Hehe, you are indeed smart but not smarter than me. You see, the Anti-Magic Shell is not the solution to my problem. I have first tried to base this spell off Anti-Magic Shell and guess what... It DOESN"T work. Anti-Magic Shell only absorbs MAGIC. I'm not sure if that includes magical attacks but it doesn't block Far Seer's attack. So nope...

And as for the stopping that stuff... I will. I just didn't see the point of stacking more Defensive Matrixes but ok. That is the way it was in Starcraft. You are right here... I will change that.
@DeadDog: Don't rate spells for their equality to a spell in an other game, rate them for their goodness.
Now my comment: I think this spell is very nice, nothing special, but nice, just one little change please, the error message when casting the shield on an unit that already has the shield cast on it, please remove it and make it like Antimagic-Shield(Change life of shield back to 300/500/700).
Nice lokking, i am downloading it...


3.9/5
:P
very pretty looking...
2 mods:
make the bands more solid
defensive matrix in sc makes evrything deal 1 damage

3.7/5 nice
mfg = mit freundlichen grüßen = ger
wenn du eng schreibst dann schon alles
Nice idea with xustom models, looks nice and useful :)
But won't rate it until i have tested it.


MfG JunJee