Warcraft III resources & community, 2003–2006 · archived

Word Of Command

not rated
Submitted by RCDTFALBTJASS Enhanced302 downloads31 KB
Screenshot
Screenshot
Word Of Command Catches A Target Unit And Moves It With The Caster. The Target Unit Can Be Thrown Through Trees Or Units.
File Name
WoCOpt2.w3x
Author
RCDTFALBT
Download

Comments

16

What would be VERY cool is if instead of the unit being under your control, it just gets pushed back a certain distance. And if you do this, damage could be increased to 50 damage per each thing hit, since you would not be able to hit as many things.
The Spell you mention does already exist here. Powerbash :wink: so why should i do that spell again.
3/5

What would be VERY cool is if instead of the unit being under your control, it just gets pushed back a certain distance. And if you do this, damage could be increased to 50 damage per each thing hit, since you would not be able to hit as many things.

3/5 because it's hard to move the thing being pushed around. Not only that, but since when they do hit it does such little damage, it would require you to cut down 1/4 of the forest to kill something. It requires too much work for the effect in other words. Good job.

(And this is not really my buisness, but because something is origional doesn't mean it deserves 5/5..)
u be quiet slayern... this has nothing to do with custom models or stuff like this
what if you add another version of this spell that spins the caster and that caster catches every enemy unit around it. The caster and catched unit always spins around until the caster stops casting the ability.
ok update:
- you can cancel the spell now
- since you now have to cancel the spell in order to be able to cast it again before it wears off all bugs related to
If you have cast the spell on 1 creep, and then cast on another, while the first creep is still affected, the first creep while just stand around
should be fixed now. :)

please notice that the spell is not multi instanceable.

thx everyone for rating/submitting a comment
6/5 its fun ^_^
Hehe die stupid trolls!
But 1 thing is there a way that you could make it so that if you want you can cancel out the spell before its done?
Hehehe... This is real fun :D To run those creeps trough a series of trees is just priceless. But it has some issues. If you have cast the spell on 1 creep, and then cast on another, while the first creep is still affected, the first creep while just stand around. So either give the spell a greater cooldown, or fix the problem. If you want it fixed that is. And I've found a bug more, but I simply can't remember what the fuck it were.
I have a question, u said in loading screen that u had functions to destroy trees, but can;t u just make a trigger like this

event: doodad comes within 50 range of targeted unit of ability being cast
condition: -
action: destroy (triggering) doodad

(goes on when spell is casted)
i don't get this skin and model and eveything stuff help me!!!


hm i dont know if you wanted to post this somewhere else but in this spell there are no custom skins/models

maybe you could explain your problem a bit more specific :wink:
firegod... post in the right places, this is to comment on the spell and has nothing to do with skinning and modelling.


Well i'll tell you something, you can also post here if something doesnt work with the spell, and that includes the spells model. So please be quiet. 8)
firegod... post in the right places, this is to comment on the spell and has nothing to do with skinning and modelling.

anyways, the spell sounds quite good... i will test as soon as i can.
i don't get this skin and model and eveything stuff help me!!! :cry:
Interesting... I wanted to do something similar and... I think I will anyway. Pretty good... 4/5
since original ideas is quite rare i'll give u 5/5 :)
:o original :arrow: 4/5
soundz good