Warcraft III resources & community, 2003–2006 · archived

Magnetism

4.4 / 5 (5)
Submitted by TheGreatCheeseTrigger Enhanced431 downloads29 KB
Screenshot
Screenshot
Use the power of magnetism to confuse your opponents
File Name
Magnetism.w3x
Author
TheGreatCheese
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Comments

7
Wow, just what I need to make a tractor beam for my space map, if it ever gets finished that is. 5/5 :lol:
Lol, very inteseresting and fun. 5/5
it's fun :D 4/5
Look nice! ^^ for fun i changed cooldown to 1 and put about 30 footmen and changed duration to 3 minutes. looks nice when u cast 1 of the spells on each footmen :D . :arrow: a 4/5! if u change it like drainpipe sais its a 5/5 8)
One question, should the positive be dragged to negative, or negative to positive, and if both evenly, shouldn't heavier enemies be able to use this to their advantages to pull other units with them since they are heavier and such.

BTW i haven't seen the spell yet but im asuming you have (+) and (-) charge spells so that's why i ask my question.


:shock: when i made this spell i wans't really thinking about the size of units, but i see what i can do about that.
One question, should the positive be dragged to negative, or negative to positive, and if both evenly, shouldn't heavier enemies be able to use this to their advantages to pull other units with them since they are heavier and such.

BTW i haven't seen the spell yet but im asuming you have (+) and (-) charge spells so that's why i ask my question.
Interesting, to stop fleeing? I like that idea espicially for people who like to run away. I guess Entangle can be used for that but, still this pulls them toward you.