@UV can you add it to knock down trees and possible make it so that when you attack a unit near water he goes into it and gets stuck, I fixed the later 1 with removing collision off but it still doesnt look right
im glad to hear you want to use my spells. one the main reasons i make spells is for people like you to use - but dont forget to give credits where credits are to
p.s - when you say '5/5', it will be nice if you had actually rated my spell
Great spells, i like that with lightning balls Shocking Wave i think the wats its name Thrall has. 5/5 i thik i will use that spell okay!
For power blow the best (For my opinion would be to use a different model like Archimonde or Kil Jaeden (actually same model) cause their spell animation is a punch and will seem like he is really punching him now with the MK it looks that the target will be cut into pieces cause hits with axe. Ok U.V?
I promised it? May be but the problem is: I can't look comments on 50 spells where I posted suggestions every day, so I only check the last ones I remember. For the exp/bounty part: Use the damage unit functions that were added in 1.17, however you'd need to check for spell-immunity and such things by yourself since it doesn't really work with the damage/attack types. Vexorian has added such conditions for damage unit function in his caster system. The probably easiest way for doing that would be checking for the spell/magic immunity ability on buildings and if unit is a hero set damage to 70% of what it would normally be. There's also the way using a dummy ability which does dmg only but the damage unit function should be the better solution.
Now suggestions on the spells again: Power Blow is ok but I think it would be nice if the enemies hit by the MK himself would also get some damage(I saw they get knocked back but didn't get damage).
Shocking Wave is good as it is, but a bit unspectacular, maybe add a chance of getting purged or something like that.
Dust Storm is allright.
Freezing Ground is also good, only the thing that the units get damaged when the whole ice looks a bit stupid, if you don't get it to work when the ice is crated you could add "little explosions" of frost in the area, making a dummy unit cast a flamestrike with no casting time and changed effects on random places and also freezing the enemies in that area.
the easisest way to give bounty and exp, is always make you're hero the damage source, or make the dummy units belong to your hero. Also make sure bounty is actually set up otherwise this won't matter. Whenever you deal damage, and the damage is done by a dummy skill, i suggest you simply trigger the damage so that the damage source is the hero, and that way, he'll gain the xp/gold and such, or even if the dummy does it, you still should gain the xp.
aside from that, powerblow was pretty good, so was dust storm, but the one i found most intriguing was your ice spell for the simple fact that you found an object that changes the look of the ground. kudos for that even though the slow and damage aren't constant after the first wave of freezing/damage. As for the shocking wave ability, it's pretty good. Overall i'd give it a 4/5 (im not actually going to vote however) becuase it's pretty good all around.
@MasterGT4: listen, buddy, you know that i dont know how to simulate exp/bounty gain, and you never tought me how, like you promised.
anyway, id be happy if you gave feedback about the spells themselves - whether the idea is good or not and whether the spell is done well or not ect. (example: your comment on freeing ground) and less about things like exp/bouny system which i consider less significant.