Update:Now contains the spell corruption, which was also requested by Arcanister. Corruption: Possess a target enemy ground unit, for a short time, and the spell must be channeled. The unit will become cleansed if it leaves the area of corruption.
Omfg who rated this a 1? Two 5's then a 1...yeah that makes sense. Probably some jealouse low life
Nicely done, but there is a number of things that need to be fixed:
-Before moving a unit, you need to turn its collision off. Currently, the units' general positions after switched are not the same as before switched.
-There needs to be a condition to filter out corpses and flying units. I can see that corpses are still switched.
-The event should be changed to 'Unit starts the effect of an ability', and the unnecessary wait at the start can then be removed.
-The instance in which the units are displaced is too short, that's why I prefer to have a 2 second delay during the switch. Switching units are also paused at the moment, and perhaps, set to invulnerable (?).
Omg stupid description isnt working AGAIN. Well here it is:
Mass Displacement: Randomly switches units' positions in an AoE. Requested by Arcanister. Fully multinstance, and comes with easy to make changes, such as targets allowed.