Warcraft III resources & community, 2003–2006 · archived

Spell Navigator

not rated
Submitted by TaudierSystems1,226 downloads17 KB
Screenshot
Screenshot
Sans description
File Name
Spells.w3x
Author
Inconnu
Download

Comments

9
Good Idea ! This is not just for abilities..also We can use this system for 6 slot inventory.. 6 slot per page... up / down... yea i will do that...
nice if you want to make a bg system (in which spells only have 1 level). And I don't like aura spells... I'd rather make a spell creating an aura for some minutes... (and you also don't have this auraproblem).
But if u have 20 levels of trhis spell and u add per trigger a level to this spell it dont saves the added levels only ever level1! thats crap
Good job, Taudier. Works quite well. As Dr.Nitro said, you don't retain the passive benefits of auras, but I'm still quite happy with the result. Thanks, and good work. 4/5
Adding/removing abilities resets cooldown
Ok , when you switch abilities , the 4 currents abilities are deleted , and 4 next abilites are added . Use Spell book for aura , you needn't customkeys .You were right Dr.nitro , but i didn't heard like that :D But with Morph ability , you can't change your spell list ( array ) .
So you're telling me that when you switched spell lists you retained brilliance aura and cold arrows? You could've easily done this with a morph ability
It Works perfectly for me . I didn't want to make it tricky . You should use the Game Cache for multiplayer to store and restore the abilities .
Arrow/Passive spells don't work and it isn't multi instance. Not practicle use at all.