Warcraft III resources & community, 2003–2006 · archived

Aaero`s Spell Map

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Submitted by aaroTrigger Enhanced265 downloads22 KB
Screenshot
Screenshot
For Vexorian Spell Contest



Contains spells Energy Transfer and Awesome Presence

Energy Transfer allows the caster to blink in the direction of a damage wave.

Awesome Presence is an aura ability that periodically stuns enemy units in the area.
File Name
Aaero Spell Map.w3x
Author
Unknown
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Comments

7
Lol, well I assumed because I'd never seen them before they WERE original :)
omg u wanna go to the contest with this. :shock: i can hardly belive it...
why dont u make shting MORE ORIGINAL
Hmm, sorry the spells aren't to your liking. Apparently the Energy Transfer isn't new in any way - who knows, maybe someone else is coming across it for the first time. If I'd never heard of it, chances are someone else has never heard of it as well.

As far as the spells being simple...yup :). IMHO, simple spells have more application than very complex and graphically impressive spells. At the very least, they have very different applications.

Regardless - thanks for taking the time to comment and rate, I appreciate your input!
About the Blink/Shockwave spell, I know one from a spell map that I found in the old DL section on WC3Campaigns, it was added around 1-2 months after TFT had been released and it was probably the first trigger spells map.

The spells aren't really special, both really simple, I mean the effects and what they do...
Hmm, I didn't know that someone had already come up with a blink/shockwave spell. It took a while to find a good formula to time it right, so you always appeared in the middle of the wave.

To answer your question, Energy Transfer started in GUI, but then I realized I couldn't do everything I needed in the GUI without having almost every line be custom script anyway. That's why it's in JASS but has the appearance of a GUI trigger. I like to keep things like this in GUI because you're right - they are easier to understand.

Lol, as far as the name of Awesome Presence - people can rename it all they like. These were taken and then edited from another map I created and the name was more fitting. You're probably right though, I should have given it a cooler name. Both abilities are multi-unit and multi-instanceable, this was a personal requirement I set - I just think it's so useful. The biggest issue with Awesome Presence is that to make it multi-instanceable I had to make it so you can only ever have 1 level of it.

Anyway, thanks for taking the time to comment and rate!
:twisted: You suck.. no im just kidding. :lol: Really effects don't always matter. You can always add in an effect here and there. The spells sound to be ok, but they are not very new. I mean i think someone sumbitted some kind of spell that blinks and does a damage wave at the target, but i don't recall ever of hearing about a stunning aura. Overall the spells sound like they took some time to come up with. You probbably should get rid of the awesome in the name of the second spell because it sounds corny. Did u convert energy transfer into JASS or did u make it in JASS??? Just converting things into JASS does not really help anyone.(I'm pretty sure infact that it makes it harder to work with for some people) It is good that you took all the features that you could think about for the awesome presence like: AOE,Time,Allies,Enemies,Non-Hero and more... The abillities seem to be multi-unit(More than one unit can cast it) and i am not sure but multi-instanceable(Multiple versions of the spell can be cast/active at the same time). 4/5 Good Job.
Neither of these spells is a graphical masterpiece - they are both simple yet effective spells that can be inserted into a variety of maps.

I expect to hear a lot of detractors comment on the lack of graphics in the spells, and that's fine, I'm thick-skinned =).