Warcraft III resources & community, 2003–2006 · archived
Magic Stash
not rated
Submitted by skaterjcpMiscellaneous253 downloads32 KB
Screenshot
Summon a magic stash that will appear wherever you are to hold extra items, then unsummon it and it will dissapear, allowing you to summon it again to store more items if needed.
I took your idea combined it with Slection System from Vex[I've modified it for myself] and Vex's DragDropCombine and now on my PC I can drop Items onto the item of the box and then the box has the item inside[was easy to do] and the charges are even equal[Now I have had a few problems].
You should Hide and UnHide the boxes instead of moving around the map.
Idea (5/5) Usefull (3/5) -------------- Rating (4/5)
oh yes, i know that it wont work right now no matter how many payers, thats how i made it right now, i wanted to see how i could get it to work first.
I can easily make it mulitplayer, and that is what i have been doing. My intention for this was maybe this can be used for orgp's online, and you can by the stahs for extra storage, but this is basically the test version to see if it works. I am working on the multiplayer version now, and i also found a bug, where when u have a full inventory and u summon it, you lose the unsummon magic stash tiem, and i kno why, and i am fixing it right now, so i will have a multiplayer version uo soon
But it gets a 0 for multi instancibility, in other words the way the system is done at this moment would only work for one stash item in the whole map, no matter the number of players.
Leaks are memory leaks, are when you don't clean objects (like points) correctly and that increases the memory usage, which decreases performance
i think these item storage things are sweet, i've just been waiting for a really good one to come out. I'll give this one a shot, ty for more of these actually.
I know there are a lot of inventory type spells on this site, but i needed one that wasnt like the ones already here, so i made this one this morning. And also, it is very simple, so newer map makers can easily put this into there maps without the hassle of fiddling with a bunch of triggers. This is simple, and eficiant.