Warcraft III resources & community, 2003–2006 · archived

Telekenetic Abilities

not rated
Submitted by YozTrigger Enhanced1,190 downloads48 KB
Screenshot
Screenshot
Contains the telekenetic abilities

-Telekenetic Pull (3 Levels)

-Telekenetic Push (3 levels)

-Grab/Throw crate

-Grab/Throw table

-Teleknetic Storm
File Name
Telekenetic Abilities.w3x
Author
Yoz
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Comments

10
This ability still needs a lot of work. It only works on units with Sprites (Bloodmage) and has many bugs. Sometimes, the missile art for the thrown barrel is not shown and when I cast Telekinateic Storm (or whatevs) when I had Crates and a table circling me, the map crashed.
Stop posting in hero contest cattegory! Moved to trigger enchanced!

~Daelin
Well, um I have a Mac, so I can't get WEU. And I know about the locust ability, I just wanted people to be able to kill the destructibles.

Re-uploaded the map just to add on the the description :P
You are right i wrote a stupid comment. Sorry
He can't just do that because trees don't act like most models. Their models don't have the preset skin assigned, their model is just blank white. The colouring comes from a secondary field labeled Replaceable Texture File. That is why I advised him to use the models that were made by whoever did WEU
Why dont you use the base model of the tree?
For the tree problem there is a solution, you can use WEU to add stuff to a map then export the tree models, and if you don't want em selected just add the locust ability to them, not like its hard
READ:
I fixed the dissapearing bridge problem. As for the trees... there was no model other than the white one that I could use, because destructibles use multiple skins. And for the move spell, I made it lock the camera on the unit becuse otherwise when you pressed an arrow key your camera would move faster than the unit and you would lose sight of it. Lastly the trees and other destructibles flying around can be selected and killed because it is realistic, most units in WC3 could smash a tree is they really wanted to :D . And In case anyone was wondering, I used another player to give the units to instead of a neuteral player because units owned by neuteral players move back to where they started after a while, and it looks weird when the table you have under your control floats off :!: :!:
the push/pull spells already exist un much better versions and the other spells need lots of dummies, also the tree dumies look ulgy as hell and can be sellected and the arrow key using spell disables to move the cam. 2/5
your spell has a bug: when you stand next to a bridge and use telekenetic storm then the bridge is removed not as a projectile just removed and it is not comin' back :(

else vrey good spells 4.5/5