Warcraft III resources & community, 2003–2006 · archived

Respawn Creep

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Submitted by TaudierTrigger Enhanced178 downloads13 KB
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Creep Respawn.w3x
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Inconnu
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Sorry Taudier, I guess I just didnt understand what you were saying. :?
Though Reincarnation detecting was already possible without items
The repsawned unit keeps the same handle as the dying unit ( Hero manipulating ) . 


Doest it happens with your code ? No , so may you have to stfu ?
@ Savage : It's wasn't the purpose of my System ... Please don't rate this if you don't understand .
This definetly isnt the best way to do it. If you would set it so Events: Unit dies. Conditions: Unit type equal to *unit type*. Actions: 1.Wait *amount of time until respawn*. 2.Replace triggering unit with *unit type* using new units default health and mana. This would be more effective as you can use the corpse and your hero earns exp.
This Système allow you to detect when a unit is Reincarned . It's based on the event : An unit Use an item .
- Don't Forget to modify the ability ( Objet - reincarnation and Inventory )
- You can't Get the Killing Unit .
- You can't use the Corpse .
- Your hero doesn't earn exp :-(
But the repsawned unit keeps the same handle as the dying unit ( Hero manipulating ) .

- All globals variable are useless . It was just to make it obvious