ok i got an idea for this no idea if will work but have it so u upgrade a locest abilty so it makes more units then have it so the carrior can attack but does like 0-0 damage but have a trigg that makes all units countrolled by x player in ae attack target attacked by carrior if u can do this it would be 5/5
It isn't a new idea though. Anyways, the major problems are:
- Multi instancibility, Starcraft was all about MASS one unit strategies, and MASS CARRIERS was the most used strategy in that game, though this version would only allow one carrier. - The way you create interceptors automatically - In Starcraft you trained the interceptors, it took some time and resources. - Everything is messed up, The rotating carrier kind of doesn't work at all.
Anyways it doesn't suck , it was a good effort. But is not practical to use it yet.
Hmm,needs some fixes!Anyways it diserves a 3/5 for the new idea.And if you need to fix this you'll need to remake it,and find other solutions for the "system".
Ouch... this completely sucks. FIRST, the interceptors kinda move very random. They don't attack and don't rotate normally.
Moreover, the "spell" works only for the caster. Thirdly, the carrier shouldn't RUN from the targets. Fourthly, when he is spawning infoceptors, he can't move from them.
Conclusion? Don't get into this if you know you can't do it accurately enough. It SUCKS! I didn't involve into it because... I didn't want to mess up with it... YET. This is an extremely complex stuff and your's by now is... Mediocre. 2/5 and I'm expecting improvements.
The problem with the carrier not being able to move very well when the interceptors are out is due to me having trouble with a condition to check whether there are any interceptors inside of the carrier. I may go back to this later and try to fix it, but I left it how it was due to me being busy with other things. Sorry for any inconveniences.
If you delete the locust ability from the interceptor "locusts" then they will just stand and shoot and will not behave like they should because of the Locust Swarm ability. I've tried it several times.
This is how to create the Starcraft Interceptor effect without using the Locust Swarm ability. The Interceptors can be attacked just like in Starcraft. The Carrier uses Cargo abilities to hold the Interceptors, along with triggers to control them.