Warcraft III resources & community, 2003–2006 · archived

Blade Massacre

4.76 / 5 (17)
Submitted by LeopardTrigger Enhanced3,820 downloads26 KB
Screenshot
Screenshot
Arcane Competition.

Cinematic Spell. Finishing Strike! Kill instantly single enemy target unit with advance blade technique. Once the target acquired, it cannot be helped. Really massacre! Gimme credits if you wanna use it in your map.
File Name
Spell - Blade Massacre.w3x
Author
Leopard
Download

Comments

39
Please I only want the last strike(That u can see in the screen...I want to use it =)
How do I use dis spell...?
Great ability
I added it on my map as an ultimate of a samurai hero
Map name : Rage of the Temples
Rate:4/5 because i would like the effects to be faster
Umm.. Jacek, Whoever damage the target unit (the Blademaster himself or dummy unit) the target most not invulnerable, right?

So, if there a moment where the target vulnerable, that is the chance to interrupt it. It's no problem who damage the target, the problem is the target become vulnerable.


Although units cannot damage invulnerable units I'm pretty sure tirggers can, therfore you could just trigger in damage per hit.

Also there is a chance that the target die before the blademaster finish his slashing movement.


Then just make the trigger set the units current life in a variable and do say 10% of the units life at that time if you had 10 hits on the enemy. :)


i have question; does the caster have to be a blade master? or can it be any unit?


Any unit that has attack slam animation, and look suitable for the cinematic, of course remove the bladestorm action, since only blademaster has spin animation.


Or you can leave the Stand Spin animation if you're using a custom model like the carnun warrior which has a custom bladestorm animation (although I beleive it's animation name is Attack Walk Stand Spin).

btw, nice spell.
LOL!!!!!!!! ULTIMATE RAPEAGE!!!!!!!! DOOOOM
99999999999999999999999999999999999999999/5
i have question; does the caster have to be a blade master? or can it be any unit?


Any unit that has attack slam animation, and look suitable for the cinematic, of course remove the bladestorm action, since only blademaster has spin animation.
i have question; does the caster have to be a blade master? or can it be any unit?

infrisious: but could you please tell me how to deactivate the Bladestorms???
answer = in advanced go to gameplay constanants or what ever the other one is, there is a thing that says blade storm can deactivate?, tick the box next to it
Thanks, Daelin. Finally, more DC. Can't wait for my orbs. :D
Due to the great results in the Arcane Competition (and umm... the many requests coming from users), as a prize of being the first runner up, this spell receives a Director's Award! Congratulations.

~Daelin
THIS SPELL IS SICK!
in a good way ofc :D
5/5
keep em comming
To make unit damaged, and spell interruptible, use dummy unit to make damage.

EDIT:

I don't know what you see in this spell. It is good but not for Directors Choice



oh please stop acting like this. your obiouly jealous.....
:shock: :shock: :shock: :shock: o...my....f-ing...god..this is absolutly amazing *tears up* i think im gonna cry...its frieken beautiful this is a once in a lifetime opportunity to see something this amazing *bows down* ur amazing leopard i would never have thought of this, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999/5 Great flippin job man. 8)
Thank you for every one that have already download it, rate it, and give comments. Thank you very much :D. These encourage me to make more beautiful spells. Again.. Thanks! :D

-Leopard
:shock: This is some thing you rarely see a spell with such coolness, and effectiveniss...........................................................................wow :P i use in my upcoming map u get credit of course.... :twisted:
great triggers and awsome effects , great effort goes into great things 8) I think this deseves a 4.5/5 for the effort and the final product.

~DRaGooN
...wow... that is awesome! :D

now I ca make a map... where players can really pwn! :twisted:
Dude, that guy got raped. o_o
Great job.
How do you put your spell iinto a map. Ive imported it but dont know how to make it a proper ability. :(
If this is so good, i'll have to make more advanced spells to AC. What I thought of is to make ability that damages units and Targets : Invulnerable (like healing abilities)
Neat... 5/5 and I'd also suggest a Director's Award.

~Daelin
JACKASSS YEHAAA >_< ;P
gj
5/5
THis spell is FRICKIN awsome!!! one question isnt a massacre a mass number of killings? 5/5!!
Umm.. Jacek, Whoever damage the target unit (the Blademaster himself or dummy unit) the target most not invulnerable, right?

So, if there a moment where the target vulnerable, that is the chance to interrupt it. It's no problem who damage the target, the problem is the target become vulnerable.

Also there is a chance that the target die before the blademaster finish his slashing movement. :wink:
This spell owns, simply owns. Really good work.
5/5 of course
To make unit damaged, and spell interruptible, use dummy unit to make damage.

EDIT:

I don't know what you see in this spell. It is good but not for Directors Choice.
I have thought that some of you will ask me "Why you don't make damage per hit instead of great damage in last finishing hit?"

First, i don't want the attacked unit still alive after the strikes. If I made damage per hit, there are a chance to the attacked unit to still alive in last blade slash.

Second, but actually this is the first reason. I don't want the spell/skill INTERUPTED on its way. Thats why i made the target unit to pause and become invulnerable. So, the target cannot help itself by casting spell such divine Shield AND its allies cannot help the target with healing spell or town portal. If i made damage per hit, so the attacked must not invulnerable, and there is a chance for its allies to heal the target AND there is a chance that the target die before last blade slash.

I think its not funny if the target not die after the last blade slash OR the target die before the last slash.

But, for RPG map i think its cool to make damage per hit, and create floating text per hit like 100!, 150! or anything you want. so it will become like RPG.

Jacek: Yes, to become importing easier, and to make me easy to search my spell in my PC.

Infrisios: See the trigger and delete all action after comment "attack spin" until comment "Finishing slash".
*tears up*
beautiful...
Cool spell! but u should add 10 dmg per hit to the targetand it will be the best spell anyone ever created to blademaster!!!!!!!! Keep up the good work!
Good spell, but I dunno but seems to me that the target unit should be damaged or something as he strikes again and again, but still, great spell. 5/5
Very good, it is a rare treat to see a spell of such high quality.
Overall: 5/5
8) COOL!!! 5/5
:shock:
WWWWWWWWWWOOOOOOOOOOOOOOOWWWWWWWWWWW!
:shock:
This spell is simply stunning. I am speechless. It is rare to see such a spell this beautiful; it is definitely Director's Choice worthy. 5/5
hmmmmmmmm definitely 5/5
but could you please tell me how to deactivate the Bladestorms??? I dont really like them very muchfor my map(which doesnt make me think worse about this spell)
But great work I just thought about an Ultimate for a ninja in my rpg-map and it`s perfect! :lol:
Realy cool spell and I agree the attacked unit should die after the attack..
Why you're making one spell in one map? Probably to make importing easier...
I was looking for something like this :D
Please rate it and gives comment. Thanks, Ilama.
Very cool 8) i may use it in one of my other projects :P