It's possible to make a stun system using PauseUnit() only, but I'm not going to implement anyway, haven't got access to the game for a decade.
And just to add, Stun is a buff, which means it can be removed via RemoveBuffs(), while pauses can't be. Stunned units can be issued pre-orders, while paused units can't be ordered.
And just to add, Stun is a buff, which means it can be removed via RemoveBuffs(), while pauses can't be. Stunned units can be issued pre-orders, while paused units can't be ordered.
